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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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Author
Age
*
Commented more sprite and map code
YamaArashi
2014-09-13
*
Labelled and commented mostly sprite-related things
YamaArashi
2014-09-09
*
Labelled many functions/variables
YamaArashi
2014-08-08
*
Use *Coord instead of FuncCoord
U-Fish-PC\Daniel
2014-06-25
*
Use macros for predef calls/jumps instead of static ids.
yenatch
2014-06-16
*
Use macros to define predefs.
yenatch
2014-06-16
*
Rename predef functions so they aren't excessive in length.
yenatch
2014-06-16
*
Remove generated "indirect jump" comments.
yenatch
2014-06-16
*
Hall of Fame sram labels and related constants.
yenatch
2014-06-14
*
Use monster struct macros in wram. Rename related labels for consistency.
yenatch
2014-06-14
*
Use MAX_LEVEL instead of 100/$64
U-Fish-PC\Daniel
2014-06-10
*
Use VRAM constants where applicable.
yenatch
2014-05-29
*
Remove most static wram addresses. Use labels instead.
yenatch
2014-05-26
*
Label BCD math predefs.
yenatch
2014-05-25
*
Rename GetJoypadState -> Joypad.
yenatch
2014-05-25
*
Rename joypad registers.
yenatch
2014-05-25
*
Comment some more bank 0 functions.
yenatch
2014-05-23
*
Comment some bank 0 functions, and add wram labels for Predef.
yenatch
2014-05-23
*
Pull a lot of engine out of main.asm
U-Fish-PC\Daniel
2014-05-22