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* Commented more sprite and map codeYamaArashi2014-09-13
* Labelled and commented mostly sprite-related thingsYamaArashi2014-09-09
* Labelled many functions/variablesYamaArashi2014-08-08
* Use *Coord instead of FuncCoordU-Fish-PC\Daniel2014-06-25
* Use macros for predef calls/jumps instead of static ids.yenatch2014-06-16
* Use macros to define predefs.yenatch2014-06-16
* Rename predef functions so they aren't excessive in length.yenatch2014-06-16
* Remove generated "indirect jump" comments.yenatch2014-06-16
* Hall of Fame sram labels and related constants.yenatch2014-06-14
* Use monster struct macros in wram. Rename related labels for consistency.yenatch2014-06-14
* Use MAX_LEVEL instead of 100/$64U-Fish-PC\Daniel2014-06-10
* Use VRAM constants where applicable.yenatch2014-05-29
* Remove most static wram addresses. Use labels instead.yenatch2014-05-26
* Label BCD math predefs.yenatch2014-05-25
* Rename GetJoypadState -> Joypad.yenatch2014-05-25
* Rename joypad registers.yenatch2014-05-25
* Comment some more bank 0 functions.yenatch2014-05-23
* Comment some bank 0 functions, and add wram labels for Predef.yenatch2014-05-23
* Pull a lot of engine out of main.asmU-Fish-PC\Daniel2014-05-22