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* Use *Coord instead of FuncCoordU-Fish-PC\Daniel2014-06-2512-314/+157
* Use macros for predef calls/jumps instead of static ids.yenatch2014-06-1610-42/+21
* Use macros to define predefs.yenatch2014-06-161-1/+1
* Rename predef functions so they aren't excessive in length.yenatch2014-06-163-3/+3
* Remove generated "indirect jump" comments.yenatch2014-06-162-3/+3
* Hall of Fame sram labels and related constants.yenatch2014-06-141-16/+16
* Use monster struct macros in wram. Rename related labels for consistency.yenatch2014-06-148-43/+43
* Use MAX_LEVEL instead of 100/$64U-Fish-PC\Daniel2014-06-101-2/+2
* Use VRAM constants where applicable.yenatch2014-05-295-16/+16
* Remove most static wram addresses. Use labels instead.yenatch2014-05-2615-640/+640
* Label BCD math predefs.yenatch2014-05-251-2/+2
* Rename GetJoypadState -> Joypad.yenatch2014-05-254-5/+5
* Rename joypad registers.yenatch2014-05-254-9/+9
* Comment some more bank 0 functions.yenatch2014-05-232-3/+3
* Comment some bank 0 functions, and add wram labels for Predef.yenatch2014-05-231-1/+1
* Pull a lot of engine out of main.asmU-Fish-PC\Daniel2014-05-2215-0/+5398