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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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Author
Age
Files
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*
Use *Coord instead of FuncCoord
U-Fish-PC\Daniel
2014-06-25
12
-314
/
+157
*
Use macros for predef calls/jumps instead of static ids.
yenatch
2014-06-16
10
-42
/
+21
*
Use macros to define predefs.
yenatch
2014-06-16
1
-1
/
+1
*
Rename predef functions so they aren't excessive in length.
yenatch
2014-06-16
3
-3
/
+3
*
Remove generated "indirect jump" comments.
yenatch
2014-06-16
2
-3
/
+3
*
Hall of Fame sram labels and related constants.
yenatch
2014-06-14
1
-16
/
+16
*
Use monster struct macros in wram. Rename related labels for consistency.
yenatch
2014-06-14
8
-43
/
+43
*
Use MAX_LEVEL instead of 100/$64
U-Fish-PC\Daniel
2014-06-10
1
-2
/
+2
*
Use VRAM constants where applicable.
yenatch
2014-05-29
5
-16
/
+16
*
Remove most static wram addresses. Use labels instead.
yenatch
2014-05-26
15
-640
/
+640
*
Label BCD math predefs.
yenatch
2014-05-25
1
-2
/
+2
*
Rename GetJoypadState -> Joypad.
yenatch
2014-05-25
4
-5
/
+5
*
Rename joypad registers.
yenatch
2014-05-25
4
-9
/
+9
*
Comment some more bank 0 functions.
yenatch
2014-05-23
2
-3
/
+3
*
Comment some bank 0 functions, and add wram labels for Predef.
yenatch
2014-05-23
1
-1
/
+1
*
Pull a lot of engine out of main.asm
U-Fish-PC\Daniel
2014-05-22
15
-0
/
+5398