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* Use *Coord instead of FuncCoordU-Fish-PC\Daniel2014-06-2512-314/+157
| | | | | | Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses
* Use macros for predef calls/jumps instead of static ids.yenatch2014-06-1610-42/+21
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* Use macros to define predefs.yenatch2014-06-161-1/+1
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* Rename predef functions so they aren't excessive in length.yenatch2014-06-163-3/+3
| | | | | This is mostly because of an rgbasm bug that prevents macro arguments from exceeding 16 characters, but the names were bad anyway.
* Remove generated "indirect jump" comments.yenatch2014-06-162-3/+3
| | | | The destination is obvious when using the predef macro.
* Hall of Fame sram labels and related constants.yenatch2014-06-141-16/+16
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* Use monster struct macros in wram. Rename related labels for consistency.yenatch2014-06-148-43/+43
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* Use MAX_LEVEL instead of 100/$64U-Fish-PC\Daniel2014-06-101-2/+2
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* Use VRAM constants where applicable.yenatch2014-05-295-16/+16
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* Remove most static wram addresses. Use labels instead.yenatch2014-05-2615-640/+640
| | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue.
* Label BCD math predefs.yenatch2014-05-251-2/+2
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* Rename GetJoypadState -> Joypad.yenatch2014-05-254-5/+5
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* Rename joypad registers.yenatch2014-05-254-9/+9
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* Comment some more bank 0 functions.yenatch2014-05-232-3/+3
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* Comment some bank 0 functions, and add wram labels for Predef.yenatch2014-05-231-1/+1
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* Pull a lot of engine out of main.asmU-Fish-PC\Daniel2014-05-2215-0/+5398