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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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Age
Files
Lines
*
Kill version.asm.
IIMarckus
2014-10-17
2
-2
/
+2
*
Add a lot of Yellow text changes.
IIMarckus
2014-10-10
2
-0
/
+6
*
Accidentally committed .orig files from merge dff0cdeb.
yenatch
2014-09-23
1
-647
/
+0
*
Merge remote-tracking branch 'YamaArashi/master'
yenatch
2014-09-20
13
-77
/
+725
|
\
|
*
Commented/labelled misc functions
YamaArashi
2014-09-14
5
-16
/
+16
|
*
Commented more sprite and map code
YamaArashi
2014-09-13
8
-30
/
+31
|
*
Labelled and commented mostly sprite-related things
YamaArashi
2014-09-09
4
-14
/
+14
|
*
Labelled many functions/variables
YamaArashi
2014-08-08
4
-19
/
+19
*
|
Use hram constants for remaining joypad variables.
yenatch
2014-08-30
2
-5
/
+5
*
|
Use PARTY_LENGTH and related constants in menu and hud code.
yenatch
2014-08-22
1
-42
/
+32
|
/
*
Use *Coord instead of FuncCoord
U-Fish-PC\Daniel
2014-06-25
12
-314
/
+157
*
Use macros for predef calls/jumps instead of static ids.
yenatch
2014-06-16
10
-42
/
+21
*
Use macros to define predefs.
yenatch
2014-06-16
1
-1
/
+1
*
Rename predef functions so they aren't excessive in length.
yenatch
2014-06-16
3
-3
/
+3
*
Remove generated "indirect jump" comments.
yenatch
2014-06-16
2
-3
/
+3
*
Hall of Fame sram labels and related constants.
yenatch
2014-06-14
1
-16
/
+16
*
Use monster struct macros in wram. Rename related labels for consistency.
yenatch
2014-06-14
8
-43
/
+43
*
Use MAX_LEVEL instead of 100/$64
U-Fish-PC\Daniel
2014-06-10
1
-2
/
+2
*
Use VRAM constants where applicable.
yenatch
2014-05-29
5
-16
/
+16
*
Remove most static wram addresses. Use labels instead.
yenatch
2014-05-26
15
-640
/
+640
*
Label BCD math predefs.
yenatch
2014-05-25
1
-2
/
+2
*
Rename GetJoypadState -> Joypad.
yenatch
2014-05-25
4
-5
/
+5
*
Rename joypad registers.
yenatch
2014-05-25
4
-9
/
+9
*
Comment some more bank 0 functions.
yenatch
2014-05-23
2
-3
/
+3
*
Comment some bank 0 functions, and add wram labels for Predef.
yenatch
2014-05-23
1
-1
/
+1
*
Pull a lot of engine out of main.asm
U-Fish-PC\Daniel
2014-05-22
15
-0
/
+5398