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* Kill version.asm.IIMarckus2014-10-172-2/+2
* Add a lot of Yellow text changes.IIMarckus2014-10-102-0/+6
* Accidentally committed .orig files from merge dff0cdeb.yenatch2014-09-231-647/+0
* Merge remote-tracking branch 'YamaArashi/master'yenatch2014-09-2013-77/+725
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| * Commented/labelled misc functionsYamaArashi2014-09-145-16/+16
| * Commented more sprite and map codeYamaArashi2014-09-138-30/+31
| * Labelled and commented mostly sprite-related thingsYamaArashi2014-09-094-14/+14
| * Labelled many functions/variablesYamaArashi2014-08-084-19/+19
* | Use hram constants for remaining joypad variables.yenatch2014-08-302-5/+5
* | Use PARTY_LENGTH and related constants in menu and hud code.yenatch2014-08-221-42/+32
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* Use *Coord instead of FuncCoordU-Fish-PC\Daniel2014-06-2512-314/+157
* Use macros for predef calls/jumps instead of static ids.yenatch2014-06-1610-42/+21
* Use macros to define predefs.yenatch2014-06-161-1/+1
* Rename predef functions so they aren't excessive in length.yenatch2014-06-163-3/+3
* Remove generated "indirect jump" comments.yenatch2014-06-162-3/+3
* Hall of Fame sram labels and related constants.yenatch2014-06-141-16/+16
* Use monster struct macros in wram. Rename related labels for consistency.yenatch2014-06-148-43/+43
* Use MAX_LEVEL instead of 100/$64U-Fish-PC\Daniel2014-06-101-2/+2
* Use VRAM constants where applicable.yenatch2014-05-295-16/+16
* Remove most static wram addresses. Use labels instead.yenatch2014-05-2615-640/+640
* Label BCD math predefs.yenatch2014-05-251-2/+2
* Rename GetJoypadState -> Joypad.yenatch2014-05-254-5/+5
* Rename joypad registers.yenatch2014-05-254-9/+9
* Comment some more bank 0 functions.yenatch2014-05-232-3/+3
* Comment some bank 0 functions, and add wram labels for Predef.yenatch2014-05-231-1/+1
* Pull a lot of engine out of main.asmU-Fish-PC\Daniel2014-05-2215-0/+5398