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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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Author
Age
*
Build only Yellow
U-Daniel-PC\Daniel
2015-08-01
*
Relabel Addresses
luckytyphlosion
2015-06-12
*
Rename battle files and split move effects Part 1
xCrystal
2015-04-01
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commented trade amim functions
YamaArashi
2015-03-14
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relabel and add comment
YamaArashi
2015-03-13
*
commented mon_party_sprites.asm
YamaArashi
2015-03-13
*
Remove hard-coded wPokedexOwned/wPokedexSeen array size
U-Daniel-PC\Daniel
2015-02-20
*
named misc functions
YamaArashi
2015-02-08
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move-related things
YamaArashi
2015-02-08
*
fixed hp bar wram label and misc
YamaArashi
2015-02-07
*
Named wram symbols
YamaArashi
2015-02-07
*
commented battle stuff
YamaArashi
2015-02-07
*
commented menu stuff
YamaArashi
2015-02-07
*
serial/trade/misc
YamaArashi
2015-02-07
*
Clean up prizes data.
Marcus Huderle
2015-01-24
*
Kill version.asm.
IIMarckus
2014-10-17
*
Add a lot of Yellow text changes.
IIMarckus
2014-10-10
*
Accidentally committed .orig files from merge dff0cdeb.
yenatch
2014-09-23
*
Merge remote-tracking branch 'YamaArashi/master'
yenatch
2014-09-20
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\
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*
Commented/labelled misc functions
YamaArashi
2014-09-14
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*
Commented more sprite and map code
YamaArashi
2014-09-13
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*
Labelled and commented mostly sprite-related things
YamaArashi
2014-09-09
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*
Labelled many functions/variables
YamaArashi
2014-08-08
*
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Use hram constants for remaining joypad variables.
yenatch
2014-08-30
*
|
Use PARTY_LENGTH and related constants in menu and hud code.
yenatch
2014-08-22
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/
*
Use *Coord instead of FuncCoord
U-Fish-PC\Daniel
2014-06-25
*
Use macros for predef calls/jumps instead of static ids.
yenatch
2014-06-16
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Use macros to define predefs.
yenatch
2014-06-16
*
Rename predef functions so they aren't excessive in length.
yenatch
2014-06-16
*
Remove generated "indirect jump" comments.
yenatch
2014-06-16
*
Hall of Fame sram labels and related constants.
yenatch
2014-06-14
*
Use monster struct macros in wram. Rename related labels for consistency.
yenatch
2014-06-14
*
Use MAX_LEVEL instead of 100/$64
U-Fish-PC\Daniel
2014-06-10
*
Use VRAM constants where applicable.
yenatch
2014-05-29
*
Remove most static wram addresses. Use labels instead.
yenatch
2014-05-26
*
Label BCD math predefs.
yenatch
2014-05-25
*
Rename GetJoypadState -> Joypad.
yenatch
2014-05-25
*
Rename joypad registers.
yenatch
2014-05-25
*
Comment some more bank 0 functions.
yenatch
2014-05-23
*
Comment some bank 0 functions, and add wram labels for Predef.
yenatch
2014-05-23
*
Pull a lot of engine out of main.asm
U-Fish-PC\Daniel
2014-05-22