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| | * hall of fame / creditsYamaArashi2015-07-14
| | * field movesYamaArashi2015-07-14
| * | Swap trade center and battle centerdannye2015-07-16
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| * Comment naming screendannye2015-07-14
| * Use more screen dimension constantsdannye2015-07-14
| * Merge branch 'master' of https://github.com/YamaArashi/pokereddannye2015-07-14
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| | * named party menu/naming screen wram variablesYamaArashi2015-07-13
| | * comment slot machineYamaArashi2015-07-13
| | * menu wram variable namesYamaArashi2015-07-13
| | * movemon and removepokemon wram variablesYamaArashi2015-07-12
| | * named wram variablesYamaArashi2015-07-12
| * | Use more *Coorddannye2015-07-14
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| * Start using text predef macrosdannye2015-07-04
| * Rename/organize part 1 of 4U-Daniel-PC\Daniel2015-07-03
| * Name a few unknownsU-Daniel-PC\Daniel2015-06-12
* | Attempt to make yellow buildable, part 4luckytyphlosion2015-08-01
* | Build only YellowU-Daniel-PC\Daniel2015-08-01
* | Relabel Addressesluckytyphlosion2015-06-12
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* Rename battle files and split move effects Part 1xCrystal2015-04-01
* commented trade amim functionsYamaArashi2015-03-14
* relabel and add commentYamaArashi2015-03-13
* commented mon_party_sprites.asmYamaArashi2015-03-13
* Remove hard-coded wPokedexOwned/wPokedexSeen array sizeU-Daniel-PC\Daniel2015-02-20
* named misc functionsYamaArashi2015-02-08
* move-related thingsYamaArashi2015-02-08
* fixed hp bar wram label and miscYamaArashi2015-02-07
* Named wram symbolsYamaArashi2015-02-07
* commented battle stuffYamaArashi2015-02-07
* commented menu stuffYamaArashi2015-02-07
* serial/trade/miscYamaArashi2015-02-07
* Clean up prizes data.Marcus Huderle2015-01-24
* Kill version.asm.IIMarckus2014-10-17
* Add a lot of Yellow text changes.IIMarckus2014-10-10
* Accidentally committed .orig files from merge dff0cdeb.yenatch2014-09-23
* Merge remote-tracking branch 'YamaArashi/master'yenatch2014-09-20
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| * Commented/labelled misc functionsYamaArashi2014-09-14
| * Commented more sprite and map codeYamaArashi2014-09-13
| * Labelled and commented mostly sprite-related thingsYamaArashi2014-09-09
| * Labelled many functions/variablesYamaArashi2014-08-08
* | Use hram constants for remaining joypad variables.yenatch2014-08-30
* | Use PARTY_LENGTH and related constants in menu and hud code.yenatch2014-08-22
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* Use *Coord instead of FuncCoordU-Fish-PC\Daniel2014-06-25
* Use macros for predef calls/jumps instead of static ids.yenatch2014-06-16
* Use macros to define predefs.yenatch2014-06-16
* Rename predef functions so they aren't excessive in length.yenatch2014-06-16
* Remove generated "indirect jump" comments.yenatch2014-06-16
* Hall of Fame sram labels and related constants.yenatch2014-06-14
* Use monster struct macros in wram. Rename related labels for consistency.yenatch2014-06-14
* Use MAX_LEVEL instead of 100/$64U-Fish-PC\Daniel2014-06-10
* Use VRAM constants where applicable.yenatch2014-05-29