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| | * hall of fame / creditsYamaArashi2015-07-14
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| | * field movesYamaArashi2015-07-14
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| * | Swap trade center and battle centerdannye2015-07-16
| |/ | | | | | | | | also rename battle center to colosseum closes https://github.com/iimarckus/pokered/issues/102
| * Comment naming screendannye2015-07-14
| | | | | | | | also use more joypad constants
| * Use more screen dimension constantsdannye2015-07-14
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| * Merge branch 'master' of https://github.com/YamaArashi/pokereddannye2015-07-14
| |\ | | | | | | | | | | | | Conflicts: engine/town_map.asm
| | * named party menu/naming screen wram variablesYamaArashi2015-07-13
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| | * comment slot machineYamaArashi2015-07-13
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| | * menu wram variable namesYamaArashi2015-07-13
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| | * movemon and removepokemon wram variablesYamaArashi2015-07-12
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| | * named wram variablesYamaArashi2015-07-12
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| * | Use more *Coorddannye2015-07-14
| |/ | | | | | | | | | | also town map code relabelling YamaArashi just did town map relabelling but oh well I aleady made the changes and don't feel like redoing it
| * Start using text predef macrosdannye2015-07-04
| | | | | | | | also sprite direction constants
| * Rename/organize part 1 of 4U-Daniel-PC\Daniel2015-07-03
| | | | | | | | | | rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
| * Name a few unknownsU-Daniel-PC\Daniel2015-06-12
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* | Attempt to make yellow buildable, part 4luckytyphlosion2015-08-01
| | | | | | | | Hardcoded pointers, dr (define rom) macro.
* | Build only YellowU-Daniel-PC\Daniel2015-08-01
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: gfx/intro_nido_1.6x6.png gfx/intro_nido_2.6x6.png gfx/intro_nido_3.6x6.png gfx/redgreenversion.png text.asm text/maps/cerulean_trade_house.asm text/maps/copycats_house_1f.asm text/maps/daycare_2.asm text/maps/museum_2f.asm text/maps/oaks_lab.asm text/maps/pewter_gym.asm text/maps/route_9_1.asm text/maps/school.asm text/maps/vermilion_gym_1.asm yellow/main.asm
* | Relabel Addressesluckytyphlosion2015-06-12
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* Rename battle files and split move effects Part 1xCrystal2015-04-01
| | | | 1.asm, 4.asm, and 4_2.asm
* commented trade amim functionsYamaArashi2015-03-14
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* relabel and add commentYamaArashi2015-03-13
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* commented mon_party_sprites.asmYamaArashi2015-03-13
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* Remove hard-coded wPokedexOwned/wPokedexSeen array sizeU-Daniel-PC\Daniel2015-02-20
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* named misc functionsYamaArashi2015-02-08
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* move-related thingsYamaArashi2015-02-08
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* fixed hp bar wram label and miscYamaArashi2015-02-07
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* Named wram symbolsYamaArashi2015-02-07
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* commented battle stuffYamaArashi2015-02-07
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* commented menu stuffYamaArashi2015-02-07
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* serial/trade/miscYamaArashi2015-02-07
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* Clean up prizes data.Marcus Huderle2015-01-24
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* Kill version.asm.IIMarckus2014-10-17
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* Add a lot of Yellow text changes.IIMarckus2014-10-10
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* Accidentally committed .orig files from merge dff0cdeb.yenatch2014-09-23
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* Merge remote-tracking branch 'YamaArashi/master'yenatch2014-09-20
|\ | | | | | | | | | | | | | | | | | | Conflicts: constants/misc_constants.asm engine/battle/core.asm engine/menu/pokedex.asm engine/town_map.asm home.asm hram.asm
| * Commented/labelled misc functionsYamaArashi2014-09-14
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| * Commented more sprite and map codeYamaArashi2014-09-13
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| * Labelled and commented mostly sprite-related thingsYamaArashi2014-09-09
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| * Labelled many functions/variablesYamaArashi2014-08-08
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* | Use hram constants for remaining joypad variables.yenatch2014-08-30
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* | Use PARTY_LENGTH and related constants in menu and hud code.yenatch2014-08-22
|/ | | | | This should allow reducing PARTY_LENGTH to work as intended. Increasing it also works provided space is provided in wram, but breaks pc/saving.
* Use *Coord instead of FuncCoordU-Fish-PC\Daniel2014-06-25
| | | | | | Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses
* Use macros for predef calls/jumps instead of static ids.yenatch2014-06-16
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* Use macros to define predefs.yenatch2014-06-16
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* Rename predef functions so they aren't excessive in length.yenatch2014-06-16
| | | | | This is mostly because of an rgbasm bug that prevents macro arguments from exceeding 16 characters, but the names were bad anyway.
* Remove generated "indirect jump" comments.yenatch2014-06-16
| | | | The destination is obvious when using the predef macro.
* Hall of Fame sram labels and related constants.yenatch2014-06-14
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* Use monster struct macros in wram. Rename related labels for consistency.yenatch2014-06-14
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* Use MAX_LEVEL instead of 100/$64U-Fish-PC\Daniel2014-06-10
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* Use VRAM constants where applicable.yenatch2014-05-29
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