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2021-11-05Add some constants for options (#344)Yoann Fievez
2021-11-05Refactorize check button pressed (#340)Yoann Fievez
2020-11-14Fix file modesdannye
2020-07-20Add comments associating constants with data, and identify some more dataRangi
2020-07-16$ec = "▷"Rangi
2020-07-15Disassemble the BLUEMONS.GB debug ROMRangi
2020-07-07Sync coordinate macros with pokecrystalRangi
2020-07-06Specify the ldh instruction, don't turn ld into ldhRangi
2020-07-04Port pokecrystal's formatting of text commands and special charactersRangi
2020-07-03H_CONSTANTNAMES -> hConstantNamesRangi
2020-07-02Add subdirectories to engine/ similar to pokecrystalRangi
2020-06-27Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)Rangi
2020-05-29Name UnusedCD40Nog-Frog
2017-12-30Add space between arguments in assembly instructions and remove redundant a i...xCrystal
2016-07-18Clean up text commandsdannye
2016-06-11remove address commentsYamaArashi
2016-01-03Fix game time labelsPikalaxALT
2015-08-30No more W_dannye
2015-08-29documented flags and misc. fixesYamaArashi
2015-08-12named more variablesYamaArashi
2015-08-12commented SGB palette stuffYamaArashi
2015-08-11More joypad constantsdannye
2015-08-10Replace hardcoded name lengths with NAME_LENGTHdannye
2015-08-07named CountSetBits output variableYamaArashi
2015-07-29constants for PrintNumberYamaArashi
2015-07-25yet more namingYamaArashi
2015-07-23clean up wram aliasesYamaArashi
2015-07-19namingYamaArashi
2015-07-19Name sound effectsdannye
2015-07-18miscYamaArashi
2015-07-18Consolidate coord macrosdannye
2015-07-16Swap trade center and battle centerdannye
2015-07-15menu stuffYamaArashi
2015-07-14hall of fame / creditsYamaArashi
2015-07-14Comment naming screendannye
2015-07-14Use more *Coorddannye
2015-07-03Rename/organize part 1 of 4U-Daniel-PC\Daniel
2015-02-07serial/trade/miscYamaArashi
2014-09-13Commented more sprite and map codeYamaArashi
2014-08-30Use hram constants for remaining joypad variables.yenatch
2014-06-25Use *Coord instead of FuncCoordU-Fish-PC\Daniel
2014-06-16Use macros for predef calls/jumps instead of static ids.yenatch
2014-06-14Use monster struct macros in wram. Rename related labels for consistency.yenatch
2014-05-26Remove most static wram addresses. Use labels instead.yenatch
2014-05-25Rename GetJoypadState -> Joypad.yenatch
2014-05-25Rename joypad registers.yenatch
2014-05-22Pull a lot of engine out of main.asmU-Fish-PC\Daniel