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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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path:
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engine
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menus
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main_menu.asm
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Author
Files
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2020-11-14
Fix file modes
dannye
1
-0
/
+0
2020-07-20
Add comments associating constants with data, and identify some more data
Rangi
1
-4
/
+4
2020-07-16
$ec = "▷"
Rangi
1
-4
/
+4
2020-07-15
Disassemble the BLUEMONS.GB debug ROM
Rangi
1
-0
/
+1
2020-07-07
Sync coordinate macros with pokecrystal
Rangi
1
-32
/
+32
2020-07-06
Specify the ldh instruction, don't turn ld into ldh
Rangi
1
-16
/
+16
2020-07-04
Port pokecrystal's formatting of text commands and special characters
Rangi
1
-8
/
+10
2020-07-03
H_CONSTANTNAMES -> hConstantNames
Rangi
1
-5
/
+5
2020-07-02
Add subdirectories to engine/ similar to pokecrystal
Rangi
1
-0
/
+0
2020-06-27
Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)
Rangi
1
-1
/
+1
2020-05-29
Name UnusedCD40
Nog-Frog
1
-1
/
+1
2017-12-30
Add space between arguments in assembly instructions and remove redundant a i...
xCrystal
1
-203
/
+203
2016-07-18
Clean up text commands
dannye
1
-5
/
+5
2016-06-11
remove address comments
YamaArashi
1
-26
/
+26
2016-01-03
Fix game time labels
PikalaxALT
1
-3
/
+3
2015-08-30
No more W_
dannye
1
-7
/
+7
2015-08-29
documented flags and misc. fixes
YamaArashi
1
-2
/
+2
2015-08-12
named more variables
YamaArashi
1
-1
/
+1
2015-08-12
commented SGB palette stuff
YamaArashi
1
-1
/
+1
2015-08-11
More joypad constants
dannye
1
-2
/
+3
2015-08-10
Replace hardcoded name lengths with NAME_LENGTH
dannye
1
-1
/
+1
2015-08-07
named CountSetBits output variable
YamaArashi
1
-2
/
+2
2015-07-29
constants for PrintNumber
YamaArashi
1
-4
/
+4
2015-07-25
yet more naming
YamaArashi
1
-2
/
+2
2015-07-23
clean up wram aliases
YamaArashi
1
-1
/
+1
2015-07-19
naming
YamaArashi
1
-2
/
+2
2015-07-19
Name sound effects
dannye
1
-1
/
+1
2015-07-18
misc
YamaArashi
1
-57
/
+63
2015-07-18
Consolidate coord macros
dannye
1
-29
/
+29
2015-07-16
Swap trade center and battle center
dannye
1
-4
/
+4
2015-07-15
menu stuff
YamaArashi
1
-17
/
+17
2015-07-14
hall of fame / credits
YamaArashi
1
-4
/
+4
2015-07-14
Comment naming screen
dannye
1
-6
/
+7
2015-07-14
Use more *Coord
dannye
1
-6
/
+6
2015-07-03
Rename/organize part 1 of 4
U-Daniel-PC\Daniel
1
-12
/
+12
2015-02-07
serial/trade/misc
YamaArashi
1
-61
/
+65
2014-09-13
Commented more sprite and map code
YamaArashi
1
-13
/
+14
2014-08-30
Use hram constants for remaining joypad variables.
yenatch
1
-2
/
+2
2014-06-25
Use *Coord instead of FuncCoord
U-Fish-PC\Daniel
1
-52
/
+26
2014-06-16
Use macros for predef calls/jumps instead of static ids.
yenatch
1
-2
/
+1
2014-06-14
Use monster struct macros in wram. Rename related labels for consistency.
yenatch
1
-2
/
+2
2014-05-26
Remove most static wram addresses. Use labels instead.
yenatch
1
-102
/
+102
2014-05-25
Rename GetJoypadState -> Joypad.
yenatch
1
-2
/
+2
2014-05-25
Rename joypad registers.
yenatch
1
-6
/
+6
2014-05-22
Pull a lot of engine out of main.asm
U-Fish-PC\Daniel
1
-0
/
+726