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2020-11-14Fix file modesdannye1-0/+0
2020-07-20Add comments associating constants with data, and identify some more dataRangi1-4/+4
2020-07-16$ec = "▷"Rangi1-4/+4
2020-07-15Disassemble the BLUEMONS.GB debug ROMRangi1-0/+1
2020-07-07Sync coordinate macros with pokecrystalRangi1-32/+32
2020-07-06Specify the ldh instruction, don't turn ld into ldhRangi1-16/+16
2020-07-04Port pokecrystal's formatting of text commands and special charactersRangi1-8/+10
2020-07-03H_CONSTANTNAMES -> hConstantNamesRangi1-5/+5
2020-07-02Add subdirectories to engine/ similar to pokecrystalRangi1-0/+0
2020-06-27Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)Rangi1-1/+1
2020-05-29Name UnusedCD40Nog-Frog1-1/+1
2017-12-30Add space between arguments in assembly instructions and remove redundant a i...xCrystal1-203/+203
2016-07-18Clean up text commandsdannye1-5/+5
2016-06-11remove address commentsYamaArashi1-26/+26
2016-01-03Fix game time labelsPikalaxALT1-3/+3
2015-08-30No more W_dannye1-7/+7
2015-08-29documented flags and misc. fixesYamaArashi1-2/+2
2015-08-12named more variablesYamaArashi1-1/+1
2015-08-12commented SGB palette stuffYamaArashi1-1/+1
2015-08-11More joypad constantsdannye1-2/+3
2015-08-10Replace hardcoded name lengths with NAME_LENGTHdannye1-1/+1
2015-08-07named CountSetBits output variableYamaArashi1-2/+2
2015-07-29constants for PrintNumberYamaArashi1-4/+4
2015-07-25yet more namingYamaArashi1-2/+2
2015-07-23clean up wram aliasesYamaArashi1-1/+1
2015-07-19namingYamaArashi1-2/+2
2015-07-19Name sound effectsdannye1-1/+1
2015-07-18miscYamaArashi1-57/+63
2015-07-18Consolidate coord macrosdannye1-29/+29
2015-07-16Swap trade center and battle centerdannye1-4/+4
2015-07-15menu stuffYamaArashi1-17/+17
2015-07-14hall of fame / creditsYamaArashi1-4/+4
2015-07-14Comment naming screendannye1-6/+7
2015-07-14Use more *Coorddannye1-6/+6
2015-07-03Rename/organize part 1 of 4U-Daniel-PC\Daniel1-12/+12
2015-02-07serial/trade/miscYamaArashi1-61/+65
2014-09-13Commented more sprite and map codeYamaArashi1-13/+14
2014-08-30Use hram constants for remaining joypad variables.yenatch1-2/+2
2014-06-25Use *Coord instead of FuncCoordU-Fish-PC\Daniel1-52/+26
2014-06-16Use macros for predef calls/jumps instead of static ids.yenatch1-2/+1
2014-06-14Use monster struct macros in wram. Rename related labels for consistency.yenatch1-2/+2
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-102/+102
2014-05-25Rename GetJoypadState -> Joypad.yenatch1-2/+2
2014-05-25Rename joypad registers.yenatch1-6/+6
2014-05-22Pull a lot of engine out of main.asmU-Fish-PC\Daniel1-0/+726