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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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pc.asm
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2025-06-30
Replace hardware_constants.asm with hardware.inc (#511)
Rangi
1
-1
/
+1
2024-07-16
Identify various flag labels and bit constants (#454)
Sylvie
1
-10
/
+10
2021-11-05
Refactorize check button pressed (#340)
Yoann Fievez
1
-1
/
+1
2020-11-14
Fix file modes
dannye
1
-0
/
+0
2020-11-04
Sync with pokered
dannye
1
-20
/
+20
2020-07-02
Add subdirectories to engine/ similar to pokecrystal
Rangi
1
-141
/
+0
2020-06-27
Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)
Rangi
1
-2
/
+2
2020-05-20
Sync with pokered
dannye
1
-8
/
+8
2017-12-30
Add space between arguments in assembly instructions and remove redundant a i...
xCrystal
1
-8
/
+8
2016-06-12
sync engine code with pokeyellow
YamaArashi
1
-5
/
+5
2016-06-11
sync engine code with pokered
YamaArashi
1
-3
/
+3
2016-06-11
remove address comments
YamaArashi
1
-12
/
+12
2016-06-11
remove address comments
YamaArashi
1
-12
/
+12
2015-11-28
engine/battle/moveEffects/substitute_effect.asm and ActivatePC
luckytyphlosion
1
-18
/
+18
2015-07-24
named more functions
YamaArashi
1
-6
/
+6
2015-07-21
named most of the used events
YamaArashi
1
-1
/
+1
2015-07-20
enumerate events
YamaArashi
1
-2
/
+1
2015-07-19
Name sound effects
dannye
1
-6
/
+6
2015-07-15
menu stuff
YamaArashi
1
-1
/
+1
2015-07-12
named wram variables
YamaArashi
1
-1
/
+1
2015-07-03
Rename/organize part 1 of 4
U-Daniel-PC\Daniel
1
-18
/
+18
2014-09-13
Commented more sprite and map code
YamaArashi
1
-1
/
+1
2014-05-26
Remove most static wram addresses. Use labels instead.
yenatch
1
-6
/
+6
2014-05-22
Pull a lot of engine out of main.asm
U-Fish-PC\Daniel
1
-0
/
+142