index
:
pokeyellow.git
master
Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
git daemon user
about
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
engine
/
menus
/
save.asm
(
unfollow
)
Commit message (
Expand
)
Author
Files
Lines
2025-11-18
Use more hardware and graphics constants (#532)
Narishma-gb
1
-2
/
+2
2025-11-12
Use features of RGBDS 1.0.0 (#537)
Rangi
1
-3
/
+3
2025-09-10
Misc. naming and cleanup (#139)
Narishma-gb
1
-1
/
+1
2025-09-03
Label and constant cleanup (#528)
Narishma-gb
1
-92
/
+109
2025-07-23
Replace hardcoded offset with address (#132)
kagnusdev
1
-1
/
+1
2025-06-30
Replace hardware_constants.asm with hardware.inc (#511)
Rangi
1
-71
/
+71
2024-09-23
Identify more flag bits (#464)
Sylvie
1
-7
/
+7
2024-07-16
Identify various flag labels and bit constants (#454)
Sylvie
1
-5
/
+4
2024-06-26
Improve documentation of some SRAM routines (#114)
SatoMew
1
-36
/
+36
2024-01-03
Update to RGBDS 0.7.0 (#447)
Rangi
1
-2
/
+2
2023-11-17
Add constants for wMapConnections bits and group map header wram labels
Linus Unnebäck
1
-1
/
+1
2022-06-06
Improved Virtual Console patch identifiers (#85)
vulcandth
1
-1
/
+1
2022-06-06
Improved Virtual Console patch identifiers (#357)
vulcandth
1
-1
/
+1
2022-03-26
Build the Virtual Console patch with `make yellow_vc` (#80)
vulcandth
1
-20
/
+23
2022-03-26
Build the Virtual Console patches with `make red_vc` and `make blue_vc` (#351)
vulcandth
1
-20
/
+23
2021-11-05
Refactorize check button pressed (#340)
Yoann Fievez
1
-1
/
+1
2021-04-27
Use {interpolation} to generate sequences of RAM labels
Rangi
1
-1
/
+1
2021-02-13
Identify hUILayoutFlags
Rangi
1
-4
/
+4
2021-02-13
Identify hUILayoutFlags and hPikachuSpriteVRAMOffset
Rangi
1
-4
/
+4
2020-11-29
Update related tile animation constants
SatoMew
1
-2
/
+2
2020-11-29
Label and document hFFD7 more accurately
SatoMew
1
-2
/
+2
2020-11-14
Fix file modes
dannye
1
-0
/
+0
2020-11-04
Sync with pokered
dannye
1
-38
/
+38
2020-07-02
Add subdirectories to engine/ similar to pokecrystal
Rangi
1
-708
/
+0
2020-06-27
Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)
Rangi
1
-1
/
+1
2020-05-20
Sync with pokered
dannye
1
-27
/
+27
2018-04-01
fix some constants
yenatch
1
-1
/
+1
2017-12-30
Add space between arguments in assembly instructions and remove redundant a i...
xCrystal
1
-33
/
+33
2017-12-02
Replace hardcoded address offset
dannye
1
-1
/
+1
2016-06-12
sync engine code with pokeyellow
YamaArashi
1
-2
/
+4
2016-06-12
Remove the last address comments
dannye
1
-1
/
+1
2016-06-11
sync engine code with pokered
YamaArashi
1
-1
/
+1
2016-06-11
remove address comments
YamaArashi
1
-43
/
+43
2016-06-11
remove address comments
YamaArashi
1
-38
/
+38
2016-06-06
Clean up white space
dannye
1
-4
/
+4
2016-01-09
Minor fixes
luckytyphlosion
1
-1
/
+1
2015-10-18
Complete documentation of bank3
luckytyphlosion
1
-2
/
+2
2015-10-11
more annotations on ModifyPikachuHappiness
PikalaxALT
1
-1
/
+1
2015-09-07
engine/save.asm
luckytyphlosion
1
-146
/
+122
2015-08-30
No more W_
dannye
1
-3
/
+3
2015-08-12
named more variables
YamaArashi
1
-3
/
+3
2015-08-11
More joypad constants
dannye
1
-1
/
+1
2015-08-10
Replace hardcoded name lengths with NAME_LENGTH
dannye
1
-2
/
+2
2015-08-10
Use better wram labels in sram
dannye
1
-24
/
+24
2015-08-05
Use more lb
dannye
1
-3
/
+3
2015-07-19
Name sound effects
dannye
1
-2
/
+2
2015-07-18
misc
YamaArashi
1
-83
/
+98
2015-07-18
Consolidate coord macros
dannye
1
-9
/
+9
2015-07-15
menu stuff
YamaArashi
1
-6
/
+6
2015-07-14
hall of fame / credits
YamaArashi
1
-4
/
+4
[next]