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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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save.asm
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2021-04-27
Use {interpolation} to generate sequences of RAM labels
Rangi
1
-1
/
+1
2021-02-13
Identify hUILayoutFlags
Rangi
1
-4
/
+4
2020-11-29
Update related tile animation constants
SatoMew
1
-2
/
+2
2020-11-29
Label and document hFFD7 more accurately
SatoMew
1
-2
/
+2
2020-11-14
Fix file modes
dannye
1
-0
/
+0
2020-07-07
Sync coordinate macros with pokecrystal
Rangi
1
-10
/
+10
2020-07-06
callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfar
Rangi
1
-1
/
+1
2020-07-06
Specify the ldh instruction, don't turn ld into ldh
Rangi
1
-4
/
+4
2020-07-04
Port pokecrystal's formatting of text commands and special characters
Rangi
1
-12
/
+12
2020-07-04
Remove remaining raw $xxxx values, and replace "+ -1" with "- 1" (supported b...
Rangi
1
-2
/
+2
2020-07-03
Replace raw hex values with HRAM constants
Rangi
1
-4
/
+4
2020-07-03
H_CONSTANTNAMES -> hConstantNames
Rangi
1
-6
/
+6
2020-07-02
Add subdirectories to engine/ similar to pokecrystal
Rangi
1
-0
/
+0
2020-06-27
Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)
Rangi
1
-1
/
+1
2017-12-30
Add space between arguments in assembly instructions and remove redundant a i...
xCrystal
1
-33
/
+33
2017-12-02
Replace hardcoded address offset
dannye
1
-1
/
+1
2016-06-12
sync engine code with pokeyellow
YamaArashi
1
-2
/
+4
2016-06-12
Remove the last address comments
dannye
1
-1
/
+1
2016-06-11
remove address comments
YamaArashi
1
-38
/
+38
2015-08-30
No more W_
dannye
1
-3
/
+3
2015-08-12
named more variables
YamaArashi
1
-3
/
+3
2015-08-11
More joypad constants
dannye
1
-1
/
+1
2015-08-10
Replace hardcoded name lengths with NAME_LENGTH
dannye
1
-2
/
+2
2015-08-10
Use better wram labels in sram
dannye
1
-24
/
+24
2015-08-05
Use more lb
dannye
1
-3
/
+3
2015-07-19
Name sound effects
dannye
1
-2
/
+2
2015-07-18
misc
YamaArashi
1
-83
/
+98
2015-07-18
Consolidate coord macros
dannye
1
-9
/
+9
2015-07-15
menu stuff
YamaArashi
1
-6
/
+6
2015-07-14
hall of fame / credits
YamaArashi
1
-4
/
+4
2015-07-14
Use more screen dimension constants
dannye
1
-1
/
+1
2015-07-14
Use more *Coord
dannye
1
-1
/
+1
2015-07-13
menu wram variable names
YamaArashi
1
-1
/
+1
2015-07-05
Clean up sram
dannye
1
-80
/
+80
2015-07-03
Rename/organize part 1 of 4
U-Daniel-PC\Daniel
1
-25
/
+25
2015-04-26
Update save.asm
luckytyphlosion
1
-1
/
+1
2015-04-26
Replaced all direct addresses with labels.
luckytyphlosion
1
-52
/
+52
2015-04-26
Replaced Box Direct Addresses with Labels.
luckytyphlosion
1
-6
/
+6
2015-02-07
fixed hp bar wram label and misc
YamaArashi
1
-1
/
+1
2015-02-07
commented battle stuff
YamaArashi
1
-4
/
+4
2015-02-07
commented menu stuff
YamaArashi
1
-3
/
+3
2015-02-07
serial/trade/misc
YamaArashi
1
-1
/
+1
2014-09-14
Commented/labelled misc functions
YamaArashi
1
-96
/
+96
2014-08-22
Use PARTY_LENGTH and related constants in menu and hud code.
yenatch
1
-5
/
+5
2014-06-25
Use *Coord instead of FuncCoord
U-Fish-PC\Daniel
1
-18
/
+9
2014-06-14
Hall of Fame sram labels and related constants.
yenatch
1
-18
/
+20
2014-06-14
Use monster struct macros in wram. Rename related labels for consistency.
yenatch
1
-4
/
+4
2014-05-26
Remove most static wram addresses. Use labels instead.
yenatch
1
-55
/
+55
2014-05-22
Pull a lot of engine out of main.asm
U-Fish-PC\Daniel
1
-0
/
+698