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* Use more hardware and graphics constants (#532)Narishma-gb2025-11-181-2/+2
| | | | | | | | | | | | - Use `OBJ_SIZE` and `TILE_SIZE` from hardware.inc. - `SPRITESTATEDATA1_LENGTH`, `NUM_SPRITESTATEDATA_STRUCTS` and `TILE_1BPP_SIZE` are used in some places. - Highlight an oversight in `OakSpeech` where several direct MBC bank switches are requested. - Remove redundant comments in home/overworld.asm. - Add unreferenced `FillBgMap` function to avoid a byte of dead code. - Some constants added in wram.asm. - Correctly separate the commented code in `SaveMainData`.
* Use features of RGBDS 1.0.0 (#537)Rangi2025-11-121-3/+3
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* Label and constant cleanup (#528)Narishma-gb2025-09-031-92/+109
| | | | | * Label cleanup, add some constants instead of raw numbers * Rename load/save game functions to be more explicit
* Replace hardware_constants.asm with hardware.inc (#511)Rangi2025-06-301-71/+71
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* Identify more flag bits (#464)Sylvie2024-09-231-7/+7
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* Identify various flag labels and bit constants (#454)Sylvie2024-07-161-5/+4
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* Update to RGBDS 0.7.0 (#447)Rangi2024-01-031-2/+2
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* Add constants for wMapConnections bits and group map header wram labelsLinus Unnebäck2023-11-171-1/+1
| | | | | | | | | * Add constants for wMapConnections bits * Apply Vulcandth and Rangi42 feedback --------- Co-authored-by: vulcandth <vulcandth@gmail.com>
* Improved Virtual Console patch identifiers (#357)vulcandth2022-06-061-1/+1
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* Build the Virtual Console patches with `make red_vc` and `make blue_vc` (#351)vulcandth2022-03-261-20/+23
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* Refactorize check button pressed (#340)Yoann Fievez2021-11-051-1/+1
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* Use {interpolation} to generate sequences of RAM labelsRangi2021-04-271-1/+1
| | | | Fixes #319
* Identify hUILayoutFlagsRangi2021-02-131-4/+4
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* Update related tile animation constantsSatoMew2020-11-291-2/+2
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* Label and document hFFD7 more accuratelySatoMew2020-11-291-2/+2
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* Fix file modesdannye2020-11-141-0/+0
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* Sync coordinate macros with pokecrystalRangi2020-07-071-10/+10
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* callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfarRangi2020-07-061-1/+1
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* Specify the ldh instruction, don't turn ld into ldhRangi2020-07-061-4/+4
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* Port pokecrystal's formatting of text commands and special charactersRangi2020-07-041-12/+12
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* Remove remaining raw $xxxx values, and replace "+ -1" with "- 1" (supported ↵Rangi2020-07-041-2/+2
| | | | by rgbds 0.4.0)
* Replace raw hex values with HRAM constantsRangi2020-07-031-4/+4
| | | | To do: turn constants into labels and use ldh
* H_CONSTANTNAMES -> hConstantNamesRangi2020-07-031-6/+6
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* Add subdirectories to engine/ similar to pokecrystalRangi2020-07-021-0/+708