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* Identify SPRITESTATEDATA2_ORIGFACINGDIRECTIONRangi2020-07-071-4/+4
* Use 'tile' and 'tiles' macrosRangi2020-07-072-18/+18
* Remove c1x*/c2x* comments, use struct offset constantsRangi2020-07-071-1/+2
* Sync coordinate macros with pokecrystalRangi2020-07-0712-126/+126
* callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfarRangi2020-07-067-19/+19
* Specify the ldh instruction, don't turn ld into ldhRangi2020-07-0611-79/+79
* text_linkpromptbutton -> text_waitbuttonRangi2020-07-061-1/+1
* TM/HM constants named after movesRangi2020-07-051-1/+1
* Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellowRangi2020-07-051-2/+2
* Port pokecrystal's formatting of text commands and special charactersRangi2020-07-0411-121/+125
* UPDATE_PARTY_MENU_BLK_PACKET -> SET_PAL_PARTY_MENU_HP_BARS, and introduce SET...Rangi2020-07-041-1/+1
* Remove remaining raw $xxxx values, and replace "+ -1" with "- 1" (supported b...Rangi2020-07-043-9/+9
* Replace raw hex values with HRAM constantsRangi2020-07-033-11/+11
* H_CONSTANTNAMES -> hConstantNamesRangi2020-07-037-29/+29
* Add subdirectories to data/ similar to pokecrystalRangi2020-07-033-6/+6
* Add subdirectories to engine/ similar to pokecrystalRangi2020-07-0215-0/+5507