| Commit message (Collapse) | Author | Files | Lines | ||
|---|---|---|---|---|---|
| 2026-07-15 | explore: pivot to noclip free-roam camera | Ash Ketchum | 1 | -1/+1 | |
| Ground-truth from render_overworld.py showed Kanto is ONE seamless world joined along shared edges with per-connection offsets -- so a map-by-map browser is the wrong model. Replaced it with noclip free-roam that leans on the engine's own player-walk + connection-crossing machinery (which already handles seams/offsets correctly): - wSlopNoclip flag (reused the dead wUnusedObtainedBadges byte at D356, 0 r/w, not unioned, in the saved region -> safe). - CollisionCheckOnLand: 5-byte hook at the top -> when noclip is set, return no-collision. Freed the room in ROM0 by deleting the unreferenced Func_0db5 (dead farcall LoadToggleableObjectData) in LoadMapHeader. - EXPLORE menu entry now just toggles wSlopNoclip and closes the menu, dropping you into the overworld to glide through walls/NPCs/ledges and walk across map connections exactly as the world data defines them. Verified: Pallet -> (walk north through the fences) -> seam-cross into Route 1 at y=35 -> continue north; toggle off restores collision (player blocked). | |||||
| 2026-01-07 | Use macros to enforce "missable/hide/show object" constraints, and rename ↵ | Rangi | 1 | -1/+1 | |
| them to "toggleable objects" (#557) | |||||
| 2025-01-28 | Consistently capitalize `ASSERT` directives (#489) | Rangi | 1 | -1/+1 | |
| 2024-09-25 | This byte is written to, but not used (#471) | Vortyne | 1 | -1/+1 | |
| it's written to in init_player_data.asm ``` ld hl, wObtainedBadges ld [hli], a ld [hl], a ``` | |||||
| 2024-06-15 | Identify some unused WRAM variables (#453) | Sylvie | 1 | -1/+1 | |
| 2022-06-06 | RGBDS syntax updates (#86) | vulcandth | 1 | -1/+1 | |
| New MACRO and DEF syntax | |||||
| 2022-06-06 | RGBDS syntax updates (#358) | vulcandth | 1 | -1/+1 | |
| New MACRO and DEF syntax | |||||
| 2021-04-27 | Use {interpolation} to generate sequences of RAM labels | Rangi | 1 | -1/+1 | |
| Fixes #319 | |||||
| 2020-11-04 | Sync with pokered | dannye | 1 | -4/+4 | |
| 2020-07-02 | Add subdirectories to engine/ similar to pokecrystal | Rangi | 1 | -55/+0 | |
| 2016-12-31 | split code out of main.asm | YamaArashi | 1 | -0/+55 | |
| 2016-06-11 | remove address comments | YamaArashi | 1 | -3/+3 | |
| 2016-06-06 | Clean up white space | dannye | 1 | -2/+2 | |
| 2016-03-17 | Split bank3 up. | luckytyphlosion | 1 | -0/+60 | |
