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InitPlayerData:
InitPlayerData2:
call Random
ldh a, [hRandomSub]
ld [wPlayerID], a
call Random
ldh a, [hRandomAdd]
ld [wPlayerID + 1], a
ld a, $ff
ld [wUnusedPlayerDataByte], a
ld a, 90 ; initialize happiness to 90
ld [wPikachuHappiness], a
ld a, $80
ld [wPikachuMood], a ; initialize mood
ld hl, wPartyCount
call InitializeEmptyList
ld hl, wBoxCount
call InitializeEmptyList
ld hl, wNumBagItems
call InitializeEmptyList
ld hl, wNumBoxItems
call InitializeEmptyList
DEF START_MONEY EQU $3000
ld hl, wPlayerMoney + 1
ld a, HIGH(START_MONEY)
ld [hld], a
xor a ; LOW(START_MONEY)
ld [hli], a
inc hl
ld [hl], a
ld [wMonDataLocation], a
ld hl, wObtainedBadges
ld [hli], a
ASSERT wObtainedBadges + 1 == wSlopNoclip
ld [hl], a
ld hl, wPlayerCoins
ld [hli], a
ld [hl], a
ld hl, wGameProgressFlags
ld bc, wGameProgressFlagsEnd - wGameProgressFlags
call FillMemory ; clear all game progress flags
jp InitializeToggleableObjectsFlags
InitializeEmptyList:
xor a ; count
ld [hli], a
dec a ; terminator
ld [hl], a
ret
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