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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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Author
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*
Use {interpolation} to generate sequences of RAM labels
Rangi
2021-04-27
*
Use assertions to catch the GetName bug, and use a NAME_BUFFER_LENGTH constant
Rangi
2021-04-13
*
Label and document hFFD7 more accurately
SatoMew
2020-11-29
*
Fix file modes
dannye
2020-11-14
*
Sync coordinate macros with pokecrystal
Rangi
2020-07-07
*
Use HIGH() and LOW()
Rangi
2020-07-07
*
callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfar
Rangi
2020-07-06
*
Specify the ldh instruction, don't turn ld into ldh
Rangi
2020-07-06
*
Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellow
Rangi
2020-07-05
*
Port pokecrystal's formatting of text commands and special characters
Rangi
2020-07-04
*
Replace raw hex values with HRAM constants
Rangi
2020-07-03
*
H_CONSTANTNAMES -> hConstantNames
Rangi
2020-07-03
*
Organize macros/ like pokecrystal
Rangi
2020-07-03
*
Add subdirectories to data/ similar to pokecrystal
Rangi
2020-07-03
*
Add engine/movie/oak_speech/ subdirectory
Rangi
2020-07-03