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* Use {interpolation} to generate sequences of RAM labelsRangi2021-04-271-1/+1
| | | | Fixes #319
* Use assertions to catch the GetName bug, and use a NAME_BUFFER_LENGTH constantRangi2021-04-131-1/+1
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* Label and document hFFD7 more accuratelySatoMew2020-11-291-1/+1
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* Fix file modesdannye2020-11-143-0/+0
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* Sync coordinate macros with pokecrystalRangi2020-07-073-11/+11
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* Use HIGH() and LOW()Rangi2020-07-071-2/+2
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* callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfarRangi2020-07-061-1/+1
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* Specify the ldh instruction, don't turn ld into ldhRangi2020-07-063-25/+25
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* Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellowRangi2020-07-051-2/+2
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* Port pokecrystal's formatting of text commands and special charactersRangi2020-07-043-20/+20
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* Replace raw hex values with HRAM constantsRangi2020-07-031-4/+4
| | | | To do: turn constants into labels and use ldh
* H_CONSTANTNAMES -> hConstantNamesRangi2020-07-032-6/+6
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* Organize macros/ like pokecrystalRangi2020-07-031-4/+4
| | | | While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code.
* Add subdirectories to data/ similar to pokecrystalRangi2020-07-031-2/+2
| | | | Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/.
* Add engine/movie/oak_speech/ subdirectoryRangi2020-07-034-0/+530