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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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splash.asm
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2020-11-14
Fix file modes
dannye
1
-0
/
+0
2020-10-19
Some formatting changes
Rangi
1
-6
/
+2
2020-08-28
Separate splash screen, intro, and credits (like pokegold/pokecrystal)
Rangi
1
-1
/
+1
2020-07-17
Port dbsprite macro for OAM y,x,tile,attr data from pokecrystal
Rangi
1
-37
/
+37
2020-07-07
Use 'tile' and 'tiles' macros
Rangi
1
-7
/
+7
2020-07-06
Specify the ldh instruction, don't turn ld into ldh
Rangi
1
-4
/
+4
2020-07-02
Add subdirectories to engine/ similar to pokecrystal
Rangi
1
-0
/
+0
2020-06-27
Organize gfx/
Rangi
1
-1
/
+1
2016-06-12
sync text
YamaArashi
1
-1
/
+0
2016-06-11
remove address comments
YamaArashi
1
-13
/
+13
2015-08-09
Replace some hardcoded data sizes
dannye
1
-4
/
+8
2015-08-05
Use more lb
dannye
1
-4
/
+4
2015-07-19
Name sound effects
dannye
1
-1
/
+1
2015-07-17
intro stuff
YamaArashi
1
-70
/
+90
2015-07-03
Rename/organize part 1 of 4
U-Daniel-PC\Daniel
1
-16
/
+16
2014-05-29
Use VRAM constants where applicable.
yenatch
1
-3
/
+3
2014-05-26
Remove most static wram addresses. Use labels instead.
yenatch
1
-6
/
+6
2014-05-22
Pull a lot of engine out of main.asm
U-Fish-PC\Daniel
1
-0
/
+220