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2025-11-25Avoid magic numbers for most `CopyData` calls (#542)Rangi1-1/+1
2025-11-18Use more hardware and graphics constants (#532)Narishma-gb1-4/+4
2025-06-30Replace hardware_constants.asm with hardware.inc (#511)Rangi1-5/+5
2022-09-25Change names of move subanimations to be meaningful (#389)BlueZangoose1-4/+4
2022-07-09wOAMBuffer -> wShadowOAM (#95)Colton G. Rushton1-9/+9
2022-07-09wOAMBuffer -> wShadowOAM (#370)Colton G. Rushton1-9/+9
2020-11-14Fix file modesdannye1-0/+0
2020-11-06Define OAM_HIGH_PALS for %100 in OAM attributesRangi1-4/+4
2020-11-04Sync with pokereddannye1-63/+59
2020-07-02Add subdirectories to engine/ similar to pokecrystalRangi1-243/+0
2020-06-27Organize gfx/Rangi1-1/+1
2016-06-12sync textYamaArashi1-1/+0
2016-06-12Remove more address commentsdannye1-8/+8
2016-06-11sync engine code with pokeredYamaArashi1-13/+14
2016-06-11remove address commentsYamaArashi1-13/+13
2016-06-11remove address commentsYamaArashi1-13/+13
2016-06-08Pikapic animation function labelspikalaxalt1-1/+1
2016-06-06Clean up white spacedannye1-2/+2
2016-03-17Start working on engine/battle/animations.asmluckytyphlosion1-2/+2
2015-10-12Rename some palette labels.luckytyphlosion1-4/+4
2015-08-30Fixes.luckytyphlosion1-2/+2
2015-08-09Replace some hardcoded data sizesdannye1-4/+8
2015-08-09Fix bank1c errors and a few missed bank0 errors.luckytyphlosion1-2/+2
2015-08-05Use more lbdannye1-4/+4
2015-08-03Attempt to make Yellow buildable, part 6.luckytyphlosion1-2/+2
2015-07-19Name sound effectsdannye1-1/+1
2015-07-17intro stuffYamaArashi1-70/+90
2015-07-10Some bank1c documentation.luckytyphlosion1-59/+80
2015-07-03Rename/organize part 1 of 4U-Daniel-PC\Daniel1-16/+16
2014-05-29Use VRAM constants where applicable.yenatch1-3/+3
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-6/+6
2014-05-22Pull a lot of engine out of main.asmU-Fish-PC\Daniel1-0/+220