| Commit message (Collapse) | Author | Files | Lines | ||
|---|---|---|---|---|---|
| 2025-11-25 | Avoid magic numbers for most `CopyData` calls (#542) | Rangi | 1 | -1/+1 | |
| 2025-11-18 | Use more hardware and graphics constants (#532) | Narishma-gb | 1 | -4/+4 | |
| - Use `OBJ_SIZE` and `TILE_SIZE` from hardware.inc. - `SPRITESTATEDATA1_LENGTH`, `NUM_SPRITESTATEDATA_STRUCTS` and `TILE_1BPP_SIZE` are used in some places. - Highlight an oversight in `OakSpeech` where several direct MBC bank switches are requested. - Remove redundant comments in home/overworld.asm. - Add unreferenced `FillBgMap` function to avoid a byte of dead code. - Some constants added in wram.asm. - Correctly separate the commented code in `SaveMainData`. | |||||
| 2025-06-30 | Replace hardware_constants.asm with hardware.inc (#511) | Rangi | 1 | -5/+5 | |
| 2022-09-25 | Change names of move subanimations to be meaningful (#389) | BlueZangoose | 1 | -4/+4 | |
| Co-authored-by: Rangi <remy.oukaour+rangi42@gmail.com> | |||||
| 2022-07-09 | wOAMBuffer -> wShadowOAM (#95) | Colton G. Rushton | 1 | -9/+9 | |
| 2022-07-09 | wOAMBuffer -> wShadowOAM (#370) | Colton G. Rushton | 1 | -9/+9 | |
| 2020-11-14 | Fix file modes | dannye | 1 | -0/+0 | |
| 2020-11-06 | Define OAM_HIGH_PALS for %100 in OAM attributes | Rangi | 1 | -4/+4 | |
| 2020-11-04 | Sync with pokered | dannye | 1 | -63/+59 | |
| 2020-07-02 | Add subdirectories to engine/ similar to pokecrystal | Rangi | 1 | -243/+0 | |
| 2020-06-27 | Organize gfx/ | Rangi | 1 | -1/+1 | |
| 2016-06-12 | sync text | YamaArashi | 1 | -1/+0 | |
| 2016-06-12 | Remove more address comments | dannye | 1 | -8/+8 | |
| 2016-06-11 | sync engine code with pokered | YamaArashi | 1 | -13/+14 | |
| 2016-06-11 | remove address comments | YamaArashi | 1 | -13/+13 | |
| 2016-06-11 | remove address comments | YamaArashi | 1 | -13/+13 | |
| 2016-06-08 | Pikapic animation function labels | pikalaxalt | 1 | -1/+1 | |
| 2016-06-06 | Clean up white space | dannye | 1 | -2/+2 | |
| 2016-03-17 | Start working on engine/battle/animations.asm | luckytyphlosion | 1 | -2/+2 | |
| 2015-10-12 | Rename some palette labels. | luckytyphlosion | 1 | -4/+4 | |
| Also add replace.sh | |||||
| 2015-08-30 | Fixes. | luckytyphlosion | 1 | -2/+2 | |
| 2015-08-09 | Replace some hardcoded data sizes | dannye | 1 | -4/+8 | |
| 2015-08-09 | Fix bank1c errors and a few missed bank0 errors. | luckytyphlosion | 1 | -2/+2 | |
| 2015-08-05 | Use more lb | dannye | 1 | -4/+4 | |
| and other clean up | |||||
| 2015-08-03 | Attempt to make Yellow buildable, part 6. | luckytyphlosion | 1 | -2/+2 | |
| 2015-07-19 | Name sound effects | dannye | 1 | -1/+1 | |
| 2015-07-17 | intro stuff | YamaArashi | 1 | -70/+90 | |
| 2015-07-10 | Some bank1c documentation. | luckytyphlosion | 1 | -59/+80 | |
| gamefreak.asm, hall_of_fame.asm, palettes.asm. Also new hram/wram.asm labels. | |||||
| 2015-07-03 | Rename/organize part 1 of 4 | U-Daniel-PC\Daniel | 1 | -16/+16 | |
| rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github | |||||
| 2014-05-29 | Use VRAM constants where applicable. | yenatch | 1 | -3/+3 | |
| 2014-05-26 | Remove most static wram addresses. Use labels instead. | yenatch | 1 | -6/+6 | |
| For unknown addresses, use "w<address>". Label overleads are still an issue. | |||||
| 2014-05-22 | Pull a lot of engine out of main.asm | U-Fish-PC\Daniel | 1 | -0/+220 | |
