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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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title.asm
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Author
Files
Lines
2020-11-29
Label and document hFFD7 more accurately
SatoMew
1
-1
/
+1
2020-11-14
Fix file modes
dannye
1
-0
/
+0
2020-11-07
Use STARTER1 and STARTER2 for the title screen
Rangi
1
-2
/
+2
2020-08-31
Define a constant for the ghost Marowak (hard-coded throughout the engine, li...
Rangi
1
-1
/
+2
2020-07-15
Disassemble the BLUEMONS.GB debug ROM
Rangi
1
-0
/
+5
2020-07-07
Use 'tile' and 'tiles' macros
Rangi
1
-9
/
+9
2020-07-07
Sync coordinate macros with pokecrystal
Rangi
1
-6
/
+6
2020-07-07
Use HIGH() and LOW()
Rangi
1
-6
/
+6
2020-07-06
callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfar
Rangi
1
-4
/
+4
2020-07-06
Specify the ldh instruction, don't turn ld into ldh
Rangi
1
-19
/
+19
2020-07-05
Logical spacing in data/sgb/sgb_palettes.asm
Rangi
1
-1
/
+1
2020-07-04
Remove remaining raw $xxxx values, and replace "+ -1" with "- 1" (supported b...
Rangi
1
-1
/
+1
2020-07-03
H_CONSTANTNAMES -> hConstantNames
Rangi
1
-3
/
+3
2020-07-03
Add subdirectories to data/ similar to pokecrystal
Rangi
1
-1
/
+1
2020-07-02
Add subdirectories to engine/ similar to pokecrystal
Rangi
1
-0
/
+0
2020-06-27
Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)
Rangi
1
-1
/
+1
2017-12-30
Add space between arguments in assembly instructions and remove redundant a i...
xCrystal
1
-3
/
+3
2016-09-17
pull some bank 1 code out of main.asm
YamaArashi
1
-0
/
+3
2016-06-12
sync engine code with pokeyellow
YamaArashi
1
-1
/
+1
2016-06-12
Remove some leftover address comments
dannye
1
-1
/
+1
2016-06-11
remove address comments
YamaArashi
1
-16
/
+16
2015-08-30
No more W_
dannye
1
-1
/
+1
2015-08-12
named more variables
YamaArashi
1
-1
/
+1
2015-08-12
commented SGB palette stuff
YamaArashi
1
-2
/
+2
2015-08-10
Replace hardcoded name lengths with NAME_LENGTH
dannye
1
-2
/
+2
2015-08-09
Replace some hardcoded data sizes
dannye
1
-11
/
+4
2015-08-08
commented audio code
YamaArashi
1
-3
/
+3
2015-08-05
Use more lb
dannye
1
-2
/
+2
2015-07-19
jpab/jpba macros
YamaArashi
1
-3
/
+1
2015-07-19
Name sound effects
dannye
1
-2
/
+2
2015-07-18
misc
YamaArashi
1
-1
/
+1
2015-07-18
Consolidate coord macros
dannye
1
-6
/
+6
2015-07-17
title / diploma / vending machine
YamaArashi
1
-88
/
+107
2015-07-14
hall of fame / credits
YamaArashi
1
-3
/
+3
2015-07-14
Use more screen dimension constants
dannye
1
-1
/
+1
2015-07-12
use constant for bg transfer dest hram var
YamaArashi
1
-1
/
+1
2015-07-03
Rename/organize part 1 of 4
U-Daniel-PC\Daniel
1
-23
/
+23
2015-02-07
fixed hp bar wram label and misc
YamaArashi
1
-6
/
+6
2015-02-07
serial/trade/misc
YamaArashi
1
-2
/
+2
2014-10-17
Kill version.asm.
IIMarckus
1
-6
/
+6
2014-09-23
Rename hVBlank* constants to h*.
yenatch
1
-8
/
+8
2014-09-14
Commented/labelled misc functions
YamaArashi
1
-1
/
+1
2014-08-08
Labelled many functions/variables
YamaArashi
1
-8
/
+8
2014-06-25
Use *Coord instead of FuncCoord
U-Fish-PC\Daniel
1
-12
/
+6
2014-06-16
Remove generated "indirect jump" comments.
yenatch
1
-2
/
+2
2014-06-14
Use monster struct macros in wram. Rename related labels for consistency.
yenatch
1
-1
/
+1
2014-06-09
Clean up music bank references
U-Fish-PC\Daniel
1
-1
/
+1
2014-05-29
Use VRAM constants where applicable.
yenatch
1
-11
/
+11
2014-05-26
Remove most static wram addresses. Use labels instead.
yenatch
1
-23
/
+23
2014-05-25
Rename joypad registers.
yenatch
1
-1
/
+1
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