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2020-11-29Label and document hFFD7 more accuratelySatoMew1-1/+1
2020-11-14Fix file modesdannye1-0/+0
2020-11-07Use STARTER1 and STARTER2 for the title screenRangi1-2/+2
2020-08-31Define a constant for the ghost Marowak (hard-coded throughout the engine, li...Rangi1-1/+2
2020-07-15Disassemble the BLUEMONS.GB debug ROMRangi1-0/+5
2020-07-07Use 'tile' and 'tiles' macrosRangi1-9/+9
2020-07-07Sync coordinate macros with pokecrystalRangi1-6/+6
2020-07-07Use HIGH() and LOW()Rangi1-6/+6
2020-07-06callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfarRangi1-4/+4
2020-07-06Specify the ldh instruction, don't turn ld into ldhRangi1-19/+19
2020-07-05Logical spacing in data/sgb/sgb_palettes.asmRangi1-1/+1
2020-07-04Remove remaining raw $xxxx values, and replace "+ -1" with "- 1" (supported b...Rangi1-1/+1
2020-07-03H_CONSTANTNAMES -> hConstantNamesRangi1-3/+3
2020-07-03Add subdirectories to data/ similar to pokecrystalRangi1-1/+1
2020-07-02Add subdirectories to engine/ similar to pokecrystalRangi1-0/+0
2020-06-27Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)Rangi1-1/+1
2017-12-30Add space between arguments in assembly instructions and remove redundant a i...xCrystal1-3/+3
2016-09-17pull some bank 1 code out of main.asmYamaArashi1-0/+3
2016-06-12sync engine code with pokeyellowYamaArashi1-1/+1
2016-06-12Remove some leftover address commentsdannye1-1/+1
2016-06-11remove address commentsYamaArashi1-16/+16
2015-08-30No more W_dannye1-1/+1
2015-08-12named more variablesYamaArashi1-1/+1
2015-08-12commented SGB palette stuffYamaArashi1-2/+2
2015-08-10Replace hardcoded name lengths with NAME_LENGTHdannye1-2/+2
2015-08-09Replace some hardcoded data sizesdannye1-11/+4
2015-08-08commented audio codeYamaArashi1-3/+3
2015-08-05Use more lbdannye1-2/+2
2015-07-19jpab/jpba macrosYamaArashi1-3/+1
2015-07-19Name sound effectsdannye1-2/+2
2015-07-18miscYamaArashi1-1/+1
2015-07-18Consolidate coord macrosdannye1-6/+6
2015-07-17title / diploma / vending machineYamaArashi1-88/+107
2015-07-14hall of fame / creditsYamaArashi1-3/+3
2015-07-14Use more screen dimension constantsdannye1-1/+1
2015-07-12use constant for bg transfer dest hram varYamaArashi1-1/+1
2015-07-03Rename/organize part 1 of 4U-Daniel-PC\Daniel1-23/+23
2015-02-07fixed hp bar wram label and miscYamaArashi1-6/+6
2015-02-07serial/trade/miscYamaArashi1-2/+2
2014-10-17Kill version.asm.IIMarckus1-6/+6
2014-09-23Rename hVBlank* constants to h*.yenatch1-8/+8
2014-09-14Commented/labelled misc functionsYamaArashi1-1/+1
2014-08-08Labelled many functions/variablesYamaArashi1-8/+8
2014-06-25Use *Coord instead of FuncCoordU-Fish-PC\Daniel1-12/+6
2014-06-16Remove generated "indirect jump" comments.yenatch1-2/+2
2014-06-14Use monster struct macros in wram. Rename related labels for consistency.yenatch1-1/+1
2014-06-09Clean up music bank referencesU-Fish-PC\Daniel1-1/+1
2014-05-29Use VRAM constants where applicable.yenatch1-11/+11
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-23/+23
2014-05-25Rename joypad registers.yenatch1-1/+1