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8 daysfastboot: skip intro/title/menu and autoload save if one existsAsh Ketchum1-0/+12
2025-11-18Use more hardware and graphics constants (#532)Narishma-gb1-2/+3
2025-11-12Use features of RGBDS 1.0.0 (#537)Rangi1-1/+1
2025-09-03Label and constant cleanup (#528)Narishma-gb1-1/+1
2025-06-30Replace hardware_constants.asm with hardware.inc (#511)Rangi1-3/+3
2025-05-25Use more ldpikacrydannye1-6/+4
2025-01-28Consistently capitalize `ASSERT` directives (#489)Rangi1-2/+2
2025-01-28Miscellaneous cleanup (#488)Rangi1-1/+1
2024-09-18Identify remaining uses of `wd0b5` and `wd11e` (#463)Sylvie1-1/+1
2024-08-04Identify wcf91 as wCurPartySpecies, wCurItem, and wCurListMenuItem (#457)Sylvie1-1/+1
2024-07-16Identify various flag labels and bit constants (#454)Sylvie1-2/+4
2024-06-26Improve documentation of some SRAM routines (#114)SatoMew1-2/+2
2023-07-15Thoroughly document debug code (#410)SatoMew1-4/+4
2023-02-26Complete and improve debug name labels (#408)SatoMew1-9/+14
2022-08-07Fix some whitespaceRangi1-2/+2
2022-07-09wOAMBuffer -> wShadowOAM (#95)Colton G. Rushton1-1/+1
2022-07-09wOAMBuffer -> wShadowOAM (#370)Colton G. Rushton1-2/+2
2020-11-29Label and document hFFD7 more accuratelySatoMew1-1/+1
2020-11-14Fix file modesdannye1-0/+0
2020-11-07More debug yellowdannye1-1/+5
2020-11-07Use STARTER1 and STARTER2 for the title screenRangi1-2/+2
2020-11-06Start disassembling debug yellowdannye1-0/+8
2020-11-05Remove trailing whitespaceRangi1-5/+5
2020-11-04Start reorganizing pokeyellowRangi1-1/+1
2020-11-04Sync with pokereddannye1-38/+38
2020-07-02Add subdirectories to engine/ similar to pokecrystalRangi1-403/+0
2020-06-27Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)Rangi1-1/+1
2017-12-30Add space between arguments in assembly instructions and remove redundant a i...xCrystal1-3/+3
2017-09-25Fix warnings about deprecated mnemonics on newer builds of rgbdsPokechu221-1/+1
2016-09-17pull some bank 1 code out of main.asmYamaArashi1-0/+3
2016-06-12Remove more address commentsdannye1-12/+12
2016-06-12sync engine code with pokeyellowYamaArashi1-1/+1
2016-06-12Remove some leftover address commentsdannye1-1/+1
2016-06-11sync engine code with pokeredYamaArashi1-3/+3
2016-06-11remove address commentsYamaArashi1-19/+19
2016-06-11Character dict; surfing minigame; printer debugpikalaxalt1-1/+1
2016-06-11remove address commentsYamaArashi1-16/+16
2016-06-07Printer labelspikalaxalt1-61/+76
2016-06-06Clean up white spacedannye1-8/+8
2015-11-01oak_speech2.asmluckytyphlosion1-1/+1
2015-10-26Revert "Revert "data/facing.asm, titlescreen functions, oam/sprite related fu...luckytyphlosion1-245/+216
2015-10-25Revert "data/facing.asm, titlescreen functions, oam/sprite related functions,...luckytyphlosion1-216/+245
2015-10-24data/facing.asm, titlescreen functions, oam/sprite related functions, other m...luckytyphlosion1-245/+216
2015-08-30No more W_dannye1-1/+1
2015-08-12named more variablesYamaArashi1-1/+1
2015-08-12commented SGB palette stuffYamaArashi1-2/+2
2015-08-10Replace hardcoded name lengths with NAME_LENGTHdannye1-2/+2
2015-08-09Replace some hardcoded data sizesdannye1-11/+4
2015-08-08commented audio codeYamaArashi1-3/+3
2015-08-05Use more lbdannye1-2/+2