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2020-11-14Fix file modesdannye1-0/+0
2020-07-20Add comments associating constants with data, and identify some more dataRangi1-9/+9
2020-07-17Port dbsprite macro for OAM y,x,tile,attr data from pokecrystalRangi1-22/+24
2020-07-17Identify remaining tilemap IDsRangi1-3/+3
2020-07-07Use 'tile' and 'tiles' macrosRangi1-2/+2
2020-07-07Sync coordinate macros with pokecrystalRangi1-16/+16
2020-07-07Use HIGH() and LOW()Rangi1-2/+2
2020-07-06callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfarRangi1-2/+2
2020-07-06Specify the ldh instruction, don't turn ld into ldhRangi1-56/+56
2020-07-04Port pokecrystal's formatting of text commands and special charactersRangi1-16/+16
2020-07-03H_CONSTANTNAMES -> hConstantNamesRangi1-18/+18
2020-07-02Add subdirectories to engine/ similar to pokecrystalRangi1-0/+0
2017-06-09Replace deprecated mnemonics by the correct onesAntonio Niño Díaz1-1/+1
2016-06-12sync engine code with pokeyellowYamaArashi1-5/+5
2016-06-11remove address commentsYamaArashi1-54/+54
2015-08-30No more W_dannye1-12/+12
2015-08-14add border constant and clear up misnomerYamaArashi1-5/+5
2015-08-12named more variablesYamaArashi1-1/+1
2015-08-12commented SGB palette stuffYamaArashi1-6/+6
2015-08-10Replace hardcoded name lengths with NAME_LENGTHdannye1-4/+4
2015-08-09Replace some hardcoded data sizesdannye1-4/+4
2015-08-05Use more lbdannye1-5/+5
2015-07-24named animation functions/variablesYamaArashi1-6/+6
2015-07-19jpab/jpba macrosYamaArashi1-3/+1
2015-07-19Name sound effectsdannye1-2/+2
2015-07-18Consolidate coord macrosdannye1-16/+16
2015-07-14Use more *Coorddannye1-1/+1
2015-07-12more trade comments/fixesYamaArashi1-3/+10
2015-07-03Rename/organize part 1 of 4U-Daniel-PC\Daniel1-1/+1
2015-03-14commented trade amim functionsYamaArashi1-148/+241
2015-03-13relabel and add commentYamaArashi1-2/+2
2015-03-13commented mon_party_sprites.asmYamaArashi1-3/+3
2015-02-07serial/trade/miscYamaArashi1-185/+186
2014-09-23Rename hVBlank* constants to h*.yenatch1-3/+3
2014-09-17Use move animation constants instead of static values.yenatch1-6/+6
2014-09-14Commented/labelled misc functionsYamaArashi1-1/+1
2014-09-13Commented more sprite and map codeYamaArashi1-2/+2
2014-08-08Labelled many functions/variablesYamaArashi1-3/+3
2014-06-25Use *Coord instead of FuncCoordU-Fish-PC\Daniel1-30/+15
2014-06-16Use macros for predef calls/jumps instead of static ids.yenatch1-2/+1
2014-06-16Remove generated "indirect jump" comments.yenatch1-1/+1
2014-06-14Use monster struct macros in wram. Rename related labels for consistency.yenatch1-3/+3
2014-05-29Use VRAM constants where applicable.yenatch1-7/+7
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-65/+65
2014-05-23Comment some more bank 0 functions.yenatch1-4/+4
2014-05-22Pull a lot of engine out of main.asmU-Fish-PC\Daniel1-0/+770