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2026-07-15explore: pivot to noclip free-roam cameraAsh Ketchum1-1/+1
Ground-truth from render_overworld.py showed Kanto is ONE seamless world joined along shared edges with per-connection offsets -- so a map-by-map browser is the wrong model. Replaced it with noclip free-roam that leans on the engine's own player-walk + connection-crossing machinery (which already handles seams/offsets correctly): - wSlopNoclip flag (reused the dead wUnusedObtainedBadges byte at D356, 0 r/w, not unioned, in the saved region -> safe). - CollisionCheckOnLand: 5-byte hook at the top -> when noclip is set, return no-collision. Freed the room in ROM0 by deleting the unreferenced Func_0db5 (dead farcall LoadToggleableObjectData) in LoadMapHeader. - EXPLORE menu entry now just toggles wSlopNoclip and closes the menu, dropping you into the overworld to glide through walls/NPCs/ledges and walk across map connections exactly as the world data defines them. Verified: Pallet -> (walk north through the fences) -> seam-cross into Route 1 at y=35 -> continue north; toggle off restores collision (player blocked).
2026-07-15warp: SELECT opens quick-warp (B1) + relocate intro-skip to PlayIntroAsh Ketchum1-0/+3
- home/overworld.asm: SELECT in the overworld farcalls WarpMenu, then restarts the overworld loop so the fly-warp flags get processed. - engine/warp_menu.asm (new): WarpMenu reuses the fly-warp machinery (wDestinationMap + BIT_FLY_WARP/BIT_USED_FLY). B1 warps to Pallet unconditionally to validate the hook; the real destination menu is next. - Moved the fastboot intro-skip out of home/init.asm into PlayIntro (bank 10) to reclaim ~10 bytes of home ROM0 for the overworld hook. Net boot behavior is unchanged; new-game path still shows the intro.
2026-07-15fastboot: skip intro/title/menu and autoload save if one existsAsh Ketchum1-0/+12
Three small hooks, all gated on CheckForPlayerNameInSRAM (carry = save present): - home/init.asm: skip 'predef PlayIntro' when a save exists - engine/movie/title.asm (PrepareTitleScreen): jp MainMenu, skipping the title screen (only the boot path hits PrepareTitleScreen; return-to-title paths jp DisplayTitleScreen directly, so they're unaffected) - engine/menus/main_menu.asm (MainMenu): after TryLoadSaveFile, if wSaveFileStatus==2 jp SpecialEnterMap, skipping the CONTINUE menu Exported CheckForPlayerNameInSRAM (:: ) so home/init.asm can farcall it. New game (no save) path is fully preserved. Ship pokeyellow.gbc only; the _DEBUG build overflows home ROM0 by 8 bytes with the init hook.
2026-06-20Use `SOUND_MASK` constant in `TradeAnimCommon` (#159)CreamElDudJafar1-1/+1
2026-01-07Use macros to enforce "missable/hide/show object" constraints, and rename ↵Rangi1-1/+1
them to "toggleable objects" (#557)
2025-12-15Comment more unreferenced local labels (#550)Narishma-gb1-9/+12
2025-12-01Define player and rival names once, to be used in two places (#545)Rangi1-2/+2
2025-11-27Use more Pokemon data constants, create MOVE_NAME_LENGTH (#543)Narishma-gb1-1/+1
2025-11-25Avoid magic numbers for most `CopyData` calls (#542)Rangi3-3/+3
2025-11-18Use more hardware and graphics constants (#532)Narishma-gb6-13/+23
- Use `OBJ_SIZE` and `TILE_SIZE` from hardware.inc. - `SPRITESTATEDATA1_LENGTH`, `NUM_SPRITESTATEDATA_STRUCTS` and `TILE_1BPP_SIZE` are used in some places. - Highlight an oversight in `OakSpeech` where several direct MBC bank switches are requested. - Remove redundant comments in home/overworld.asm. - Add unreferenced `FillBgMap` function to avoid a byte of dead code. - Some constants added in wram.asm. - Correctly separate the commented code in `SaveMainData`.
2025-11-12Use features of RGBDS 1.0.0 (#537)Rangi5-8/+8
2025-09-10Misc. naming and cleanup (#139)Narishma-gb3-10/+10
* Name some printer/diploma routines * Name `wd434` * Name `NAME_LENGTH_JP` * Rename `callabd`/`calladb` to `farcall`/`callfar`
2025-09-06Fix .tilemap file extension, fix some typos (#138)Narishma-gb1-3/+3
2025-09-03Label and constant cleanup (#528)Narishma-gb4-9/+9
* Label cleanup, add some constants instead of raw numbers * Rename load/save game functions to be more explicit
2025-07-02Use hardware.inc constants in places unique to YellowRangi421-3/+3
2025-06-30Use combined hardware constantsRangi421-1/+1
2025-06-30Replace hardware_constants.asm with hardware.inc (#511)Rangi8-42/+42
2025-05-25Use more ldpikacrydannye2-7/+5
2025-04-08Use constants in `PrintBCDNumber` calls (#503)Narishma-gb1-1/+1
2025-01-28Consistently capitalize `ASSERT` directives (#489)Rangi2-3/+3
2025-01-28Miscellaneous cleanup (#488)Rangi2-5/+9
Co-authored-by: SatoMew <SatoMew@users.noreply.github.com>
2024-09-29`dbsprite` is the wrong macro for `WriteOAMBlock` data (#472)Vortyne1-27/+37
2024-09-25This byte is written to, but not used (#471)Vortyne1-1/+1
it's written to in init_player_data.asm ``` ld hl, wObtainedBadges ld [hli], a ld [hl], a ```
2024-09-24Identify hardware register bits (#469)Sylvie2-4/+4
2024-09-24Identify more bit flags (#465)Sylvie1-2/+2
* Identify more bit flags * Space
2024-09-18Identify remaining uses of `wd0b5` and `wd11e` (#463)Sylvie7-16/+16
2024-08-04Identify wcf91 as wCurPartySpecies, wCurItem, and wCurListMenuItem (#457)Sylvie6-10/+10
2024-07-24Identify wcd6d as wNameBuffer and others (#455)Sylvie4-6/+6
2024-07-16Identify various flag labels and bit constants (#454)Sylvie3-11/+13
2024-06-26Improve documentation of some SRAM routines (#114)SatoMew3-6/+6
2024-06-15Identify some unused WRAM variables (#453)Sylvie2-2/+2
2024-05-05Fix hard-coded bankdannye1-1/+1
2023-11-21Rename pikachu palette packetsdannye1-1/+1
2023-11-20Add `bigdw` and `dc` data macrosRangi422-10/+10
2023-07-15Thoroughly document debug code (#410)SatoMew2-9/+16
2023-02-26Complete and improve debug name labels (#408)SatoMew2-13/+20
2022-09-25Change names of move subanimations to be meaningful (#389)BlueZangoose1-4/+4
Co-authored-by: Rangi <remy.oukaour+rangi42@gmail.com>
2022-08-11Use the same music headers as pokecrystal (#382)Rangi1-1/+1
2022-08-07Fix some whitespaceRangi1-2/+2
2022-07-09wOAMBuffer -> wShadowOAM (#95)Colton G. Rushton7-40/+40
2022-07-09wOAMBuffer -> wShadowOAM (#370)Colton G. Rushton5-17/+17
2022-06-06RGBDS syntax updates (#86)vulcandth3-5/+5
New MACRO and DEF syntax
2022-06-06RGBDS syntax updates (#358)vulcandth3-5/+5
New MACRO and DEF syntax
2022-06-06Improved Virtual Console patch identifiers (#85)vulcandth1-5/+5
2022-03-26Build the Virtual Console patch with `make yellow_vc` (#80)vulcandth1-0/+5
2021-08-28wcf4b -> wStringBufferRangi3-4/+4
2021-04-27Use {interpolation} to generate sequences of RAM labelsRangi1-1/+1
Fixes #319
2021-04-18Use pokecrystal's sine_table macroRangi1-1/+1
2021-04-13Use assertions to catch the GetName bug, and use a NAME_BUFFER_LENGTH constantRangi1-1/+1
2020-11-29Label and document hFFD7 more accuratelySatoMew4-4/+4