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* Use {interpolation} to generate sequences of RAM labelsRangi2021-04-271-1/+1
| | | | Fixes #319
* Use assertions to catch the GetName bug, and use a NAME_BUFFER_LENGTH constantRangi2021-04-131-1/+1
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* Label and document hFFD7 more accuratelySatoMew2020-11-294-4/+4
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* Fix file modesdannye2020-11-1412-0/+0
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* Use STARTER1 and STARTER2 for the title screenRangi2020-11-071-2/+2
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* Sync home and macro code with pokeyellowRangi2020-11-051-2/+2
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* Some formatting changesRangi2020-10-191-6/+2
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* Define a constant for the ghost Marowak (hard-coded throughout the engine, ↵Rangi2020-08-311-1/+2
| | | | like the starters)
* Separate splash screen, intro, and credits (like pokegold/pokecrystal)Rangi2020-08-283-13/+13
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* Add comments associating constants with data, and identify some more dataRangi2020-07-201-9/+9
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* Port dbsprite macro for OAM y,x,tile,attr data from pokecrystalRangi2020-07-172-59/+61
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* Identify remaining tilemap IDsRangi2020-07-173-14/+9
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* Un-deduplicate gfx/intro_credits/gengar.png's tilesRangi2020-07-161-0/+1
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* Disassemble the BLUEMONS.GB debug ROMRangi2020-07-152-1/+6
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* Use 'tile' and 'tiles' macrosRangi2020-07-074-25/+25
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* Sync coordinate macros with pokecrystalRangi2020-07-0710-73/+73
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* Use HIGH() and LOW()Rangi2020-07-073-10/+10
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* callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfarRangi2020-07-065-11/+11
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* Specify the ldh instruction, don't turn ld into ldhRangi2020-07-0611-152/+152
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* Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellowRangi2020-07-051-2/+2
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* Logical spacing in data/sgb/sgb_palettes.asmRangi2020-07-052-4/+4
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* Port credits command constants from pokeyellowRangi2020-07-051-7/+7
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* Port pokecrystal's formatting of text commands and special charactersRangi2020-07-046-42/+43
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* Remove remaining raw $xxxx values, and replace "+ -1" with "- 1" (supported ↵Rangi2020-07-041-1/+1
| | | | by rgbds 0.4.0)
* Replace raw hex values with HRAM constantsRangi2020-07-031-4/+4
| | | | To do: turn constants into labels and use ldh
* H_CONSTANTNAMES -> hConstantNamesRangi2020-07-038-40/+40
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* Organize macros/ like pokecrystalRangi2020-07-033-7/+7
| | | | While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code.
* Add subdirectories to data/ similar to pokecrystalRangi2020-07-034-6/+6
| | | | Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/.
* Add engine/movie/oak_speech/ subdirectoryRangi2020-07-034-0/+0
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* Add subdirectories to engine/ similar to pokecrystalRangi2020-07-0213-0/+3385