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2020-11-04Sync with pokereddannye1-244/+0
2020-07-02Add subdirectories to engine/ similar to pokecrystalRangi1-233/+0
2020-05-20Sync with pokereddannye1-63/+63
2017-12-30Add space between arguments in assembly instructions and remove redundant a ↵xCrystal1-71/+71
in instructions like add a, x
2016-07-18Clean up text commandsdannye1-1/+1
2016-06-12sync engine code with pokeyellowYamaArashi1-2/+2
2016-06-11remove address commentsYamaArashi1-13/+13
2016-06-11remove address commentsYamaArashi1-12/+12
2016-06-11Sync with pokereddannye1-3/+3
from August 29, 2015 to April 6, 2016
2016-06-07Printer labelspikalaxalt1-3/+3
2016-06-06Printer-related labelspikalaxalt1-2/+2
2016-06-06Clean up white spacedannye1-2/+2
2015-12-31BankF documentation from HasMonFainted to Func_3d536luckytyphlosion1-1/+1
2015-11-01oak_speech2.asmluckytyphlosion1-1/+1
Also replace W_RIVALNAME with wRivalName
2015-10-31Main menu functions, oak_speech.asm, some special warp functions with data, ↵luckytyphlosion1-32/+43
SetDebugTeam Also change Func_3f0c6 to CopyUncompressedPicToTilemap
2015-10-29overworld item & movement code, cable club code, remove more instances of ↵luckytyphlosion1-2/+2
W_, add PIKAHAPPY_TRADE Also make replace.sh take args
2015-08-30No more S_dannye1-2/+2
2015-08-30No more W_dannye1-3/+3
2015-08-29documented flags and misc. fixesYamaArashi1-1/+1
2015-08-10Replace hardcoded name lengths with NAME_LENGTHdannye1-2/+2
2015-08-08commented audio codeYamaArashi1-5/+5
2015-08-05Use more lbdannye1-9/+9
and other clean up
2015-07-23fixed hram aliases and named wram varYamaArashi1-1/+1
2015-07-19Name sound effectsdannye1-1/+1
2015-07-18miscYamaArashi1-2/+2
2015-07-18Consolidate coord macrosdannye1-4/+4
2015-07-18fix variable namingYamaArashi1-23/+24
2015-07-14hall of fame / creditsYamaArashi1-5/+5
2015-07-12named wram variablesYamaArashi1-1/+1
2015-07-03Rename/organize part 1 of 4U-Daniel-PC\Daniel1-12/+12
rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
2014-09-14Commented/labelled misc functionsYamaArashi1-1/+1
2014-09-13Commented more sprite and map codeYamaArashi1-9/+9
2014-06-25S_SPRITEBUFFER0 static addressU-Fish-PC\Daniel1-1/+1
2014-06-25Use *Coord instead of FuncCoordU-Fish-PC\Daniel1-8/+4
Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses
2014-06-16Use macros for predef calls/jumps instead of static ids.yenatch1-4/+2
2014-06-16Remove generated "indirect jump" comments.yenatch1-1/+1
The destination is obvious when using the predef macro.
2014-06-14Use monster struct macros in wram. Rename related labels for consistency.yenatch1-2/+2
2014-06-10More music bank referencesU-Fish-PC\Daniel1-1/+1
Now the AUDIO constants in audio.asm can be edited freely
2014-05-29Use VRAM constants where applicable.yenatch1-3/+3
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-27/+27
For unknown addresses, use "w<address>". Label overleads are still an issue.
2014-05-23Comment some bank 0 functions, and add wram labels for Predef.yenatch1-1/+1
2014-05-22Pull a lot of engine out of main.asmU-Fish-PC\Daniel1-0/+238