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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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oak_speech.asm
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Author
Files
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2020-11-04
Sync with pokered
dannye
1
-244
/
+0
2020-07-02
Add subdirectories to engine/ similar to pokecrystal
Rangi
1
-233
/
+0
2020-05-20
Sync with pokered
dannye
1
-63
/
+63
2017-12-30
Add space between arguments in assembly instructions and remove redundant a i...
xCrystal
1
-71
/
+71
2016-07-18
Clean up text commands
dannye
1
-1
/
+1
2016-06-12
sync engine code with pokeyellow
YamaArashi
1
-2
/
+2
2016-06-11
remove address comments
YamaArashi
1
-13
/
+13
2016-06-11
remove address comments
YamaArashi
1
-12
/
+12
2016-06-11
Sync with pokered
dannye
1
-3
/
+3
2016-06-07
Printer labels
pikalaxalt
1
-3
/
+3
2016-06-06
Printer-related labels
pikalaxalt
1
-2
/
+2
2016-06-06
Clean up white space
dannye
1
-2
/
+2
2015-12-31
BankF documentation from HasMonFainted to Func_3d536
luckytyphlosion
1
-1
/
+1
2015-11-01
oak_speech2.asm
luckytyphlosion
1
-1
/
+1
2015-10-31
Main menu functions, oak_speech.asm, some special warp functions with data, S...
luckytyphlosion
1
-32
/
+43
2015-10-29
overworld item & movement code, cable club code, remove more instances of W_,...
luckytyphlosion
1
-2
/
+2
2015-08-30
No more S_
dannye
1
-2
/
+2
2015-08-30
No more W_
dannye
1
-3
/
+3
2015-08-29
documented flags and misc. fixes
YamaArashi
1
-1
/
+1
2015-08-10
Replace hardcoded name lengths with NAME_LENGTH
dannye
1
-2
/
+2
2015-08-08
commented audio code
YamaArashi
1
-5
/
+5
2015-08-05
Use more lb
dannye
1
-9
/
+9
2015-07-23
fixed hram aliases and named wram var
YamaArashi
1
-1
/
+1
2015-07-19
Name sound effects
dannye
1
-1
/
+1
2015-07-18
misc
YamaArashi
1
-2
/
+2
2015-07-18
Consolidate coord macros
dannye
1
-4
/
+4
2015-07-18
fix variable naming
YamaArashi
1
-23
/
+24
2015-07-14
hall of fame / credits
YamaArashi
1
-5
/
+5
2015-07-12
named wram variables
YamaArashi
1
-1
/
+1
2015-07-03
Rename/organize part 1 of 4
U-Daniel-PC\Daniel
1
-12
/
+12
2014-09-14
Commented/labelled misc functions
YamaArashi
1
-1
/
+1
2014-09-13
Commented more sprite and map code
YamaArashi
1
-9
/
+9
2014-06-25
S_SPRITEBUFFER0 static address
U-Fish-PC\Daniel
1
-1
/
+1
2014-06-25
Use *Coord instead of FuncCoord
U-Fish-PC\Daniel
1
-8
/
+4
2014-06-16
Use macros for predef calls/jumps instead of static ids.
yenatch
1
-4
/
+2
2014-06-16
Remove generated "indirect jump" comments.
yenatch
1
-1
/
+1
2014-06-14
Use monster struct macros in wram. Rename related labels for consistency.
yenatch
1
-2
/
+2
2014-06-10
More music bank references
U-Fish-PC\Daniel
1
-1
/
+1
2014-05-29
Use VRAM constants where applicable.
yenatch
1
-3
/
+3
2014-05-26
Remove most static wram addresses. Use labels instead.
yenatch
1
-27
/
+27
2014-05-23
Comment some bank 0 functions, and add wram labels for Predef.
yenatch
1
-1
/
+1
2014-05-22
Pull a lot of engine out of main.asm
U-Fish-PC\Daniel
1
-0
/
+238