aboutsummaryrefslogtreecommitdiffstats
path: root/engine/oak_speech2.asm (follow)
Commit message (Collapse)AuthorAge
* oak_speech2.asmluckytyphlosion2015-11-01
| | | | Also replace W_RIVALNAME with wRivalName
* Merge branch 'master' of https://github.com/iimarckus/pokeredluckytyphlosion2015-08-30
|\ | | | | | | Doesn't build.
| * More joypad constantsdannye2015-08-11
| |
| * Replace hardcoded name lengths with NAME_LENGTHdannye2015-08-10
| |
| * Use more lbdannye2015-08-05
| | | | | | | | and other clean up
| * Consolidate coord macrosdannye2015-07-18
| |
| * fix variable namingYamaArashi2015-07-18
| |
| * Use more screen dimension constantsdannye2015-07-14
| |
| * Merge branch 'master' of https://github.com/YamaArashi/pokereddannye2015-07-14
| |\ | | | | | | | | | | | | Conflicts: engine/town_map.asm
| | * named party menu/naming screen wram variablesYamaArashi2015-07-13
| | |
| * | Use more *Coorddannye2015-07-14
| |/ | | | | | | | | | | also town map code relabelling YamaArashi just did town map relabelling but oh well I aleady made the changes and don't feel like redoing it
| * Rename/organize part 1 of 4U-Daniel-PC\Daniel2015-07-03
| | | | | | | | | | rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
* | Build only YellowU-Daniel-PC\Daniel2015-08-01
|/ | | | | | | | | | | | | | | | | | | Conflicts: gfx/intro_nido_1.6x6.png gfx/intro_nido_2.6x6.png gfx/intro_nido_3.6x6.png gfx/redgreenversion.png text.asm text/maps/cerulean_trade_house.asm text/maps/copycats_house_1f.asm text/maps/daycare_2.asm text/maps/museum_2f.asm text/maps/oaks_lab.asm text/maps/pewter_gym.asm text/maps/route_9_1.asm text/maps/school.asm text/maps/vermilion_gym_1.asm yellow/main.asm
* Kill version.asm.IIMarckus2014-10-17
|
* Add Yellow player/rival names.IIMarckus2014-10-09
|
* Use *Coord instead of FuncCoordU-Fish-PC\Daniel2014-06-25
| | | | | | Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses
* Use monster struct macros in wram. Rename related labels for consistency.yenatch2014-06-14
|
* Remove most static wram addresses. Use labels instead.yenatch2014-05-26
| | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue.
* Pull a lot of engine out of main.asmU-Fish-PC\Daniel2014-05-22