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2025-11-18Use more hardware and graphics constants (#532)Narishma-gb1-3/+3
- Use `OBJ_SIZE` and `TILE_SIZE` from hardware.inc. - `SPRITESTATEDATA1_LENGTH`, `NUM_SPRITESTATEDATA_STRUCTS` and `TILE_1BPP_SIZE` are used in some places. - Highlight an oversight in `OakSpeech` where several direct MBC bank switches are requested. - Remove redundant comments in home/overworld.asm. - Add unreferenced `FillBgMap` function to avoid a byte of dead code. - Some constants added in wram.asm. - Correctly separate the commented code in `SaveMainData`.
2025-06-30Replace hardware_constants.asm with hardware.inc (#511)Rangi1-4/+4
2024-09-29`dbsprite` is the wrong macro for `WriteOAMBlock` data (#472)Vortyne1-4/+7
2024-07-16Identify various flag labels and bit constants (#454)Sylvie1-4/+4
2022-09-25Change names of move subanimations to be meaningful (#389)BlueZangoose1-2/+2
Co-authored-by: Rangi <remy.oukaour+rangi42@gmail.com>
2022-07-09wOAMBuffer -> wShadowOAM (#95)Colton G. Rushton1-1/+1
2022-07-09wOAMBuffer -> wShadowOAM (#370)Colton G. Rushton1-1/+1
2020-11-14Fix file modesdannye1-0/+0
2020-11-06Define OAM_HIGH_PALS for %100 in OAM attributesRangi1-2/+2
2020-11-04Sync with pokereddannye1-39/+27
2020-07-17Port dbsprite macro for OAM y,x,tile,attr data from pokecrystalRangi1-2/+2
2020-07-07Use 'tile' and 'tiles' macrosRangi1-12/+12
2020-07-06callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfarRangi1-1/+1
2020-07-06Specify the ldh instruction, don't turn ld into ldhRangi1-4/+4
2020-07-05Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellowRangi1-2/+2
2020-07-05Logical spacing in data/sgb/sgb_palettes.asmRangi1-1/+1
2020-07-04Port pokecrystal's formatting of text commands and special charactersRangi1-4/+4
2020-07-03Add subdirectories to data/ similar to pokecrystalRangi1-1/+1
Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/.
2020-06-23Move more tables from engine/ to data/Rangi1-13/+1
This also splits the end of engine/battle/core.asm into engine/battle/effects.asm.
2018-11-18Rename spritestatedata structs.luckytyphlosion1-1/+1
2016-06-12sync engine code with pokeyellowYamaArashi1-1/+1
2016-06-11remove address commentsYamaArashi1-11/+11
2016-06-11remove address commentsYamaArashi1-11/+11
2016-06-06Split out pikachu engine functions; sprite state data macrospikalaxalt1-1/+1
2016-03-17Start working on engine/battle/animations.asmluckytyphlosion1-1/+1
2015-10-29overworld item & movement code, cable club code, remove more instances of ↵luckytyphlosion1-5/+5
W_, add PIKAHAPPY_TRADE Also make replace.sh take args
2015-10-18Complete documentation of bank3luckytyphlosion1-1/+1
Also: split out bcd predefs from yellow/main.asm, start removing traces of W_
2015-10-17More bank3 documentationluckytyphlosion1-15/+16
Also misc. documentation in bank3c and bank3f
2015-08-30No more W_dannye1-6/+6
2015-08-05Use more lbdannye1-3/+3
and other clean up
2015-07-24named animation functions/variablesYamaArashi1-60/+65
2015-07-19Name sound effectsdannye1-1/+1
2015-07-14named wram variablesYamaArashi1-2/+2
2015-07-14hall of fame / creditsYamaArashi1-2/+2
2015-07-14player animations, emotion bubbles, etc.YamaArashi1-2/+2
2015-07-04Start using text predef macrosdannye1-8/+8
also sprite direction constants
2015-07-03Rename/organize part 1 of 4U-Daniel-PC\Daniel1-19/+19
rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
2014-09-23Rename hVBlank* constants to h*.yenatch1-3/+3
2014-09-14Commented/labelled misc functionsYamaArashi1-2/+2
2014-09-13Commented more sprite and map codeYamaArashi1-5/+5
2014-09-09Labelled and commented mostly sprite-related thingsYamaArashi1-19/+19
2014-08-08Labelled many functions/variablesYamaArashi1-3/+3
2014-06-14Use monster struct macros in wram. Rename related labels for consistency.yenatch1-1/+1
2014-05-29Use VRAM constants where applicable.yenatch1-6/+6
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-24/+24
For unknown addresses, use "w<address>". Label overleads are still an issue.
2014-05-23Comment some more bank 0 functions.yenatch1-1/+1
2014-05-22Pull a lot of engine out of main.asmU-Fish-PC\Daniel1-0/+258