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* Merge branch 'master' of https://github.com/pret/pokereddannye2026-01-171-3/+3
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| * Use more hardware and graphics constants (#532)Narishma-gb2025-11-181-3/+3
| | | | | | | | | | | | | | | | | | | | | | | | - Use `OBJ_SIZE` and `TILE_SIZE` from hardware.inc. - `SPRITESTATEDATA1_LENGTH`, `NUM_SPRITESTATEDATA_STRUCTS` and `TILE_1BPP_SIZE` are used in some places. - Highlight an oversight in `OakSpeech` where several direct MBC bank switches are requested. - Remove redundant comments in home/overworld.asm. - Add unreferenced `FillBgMap` function to avoid a byte of dead code. - Some constants added in wram.asm. - Correctly separate the commented code in `SaveMainData`.
* | Merge branch 'master' of https://github.com/pret/pokereddannye2025-07-021-4/+4
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| * Replace hardware_constants.asm with hardware.inc (#511)Rangi2025-06-301-4/+4
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* | Merge branch 'master' of https://github.com/pret/pokereddannye2025-01-301-1/+1
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* | Merge branch 'master' of https://github.com/pret/pokereddannye2024-10-091-4/+7
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| * `dbsprite` is the wrong macro for `WriteOAMBlock` data (#472)Vortyne2024-09-291-4/+7
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* | Merge branch 'master' of https://github.com/pret/pokereddannye2024-09-251-4/+4
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| * Identify various flag labels and bit constants (#454)Sylvie2024-07-161-4/+4
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* | Merge remote-tracking branch 'remotes/pokered/master'Rangi2022-10-021-2/+2
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| * Change names of move subanimations to be meaningful (#389)BlueZangoose2022-09-251-2/+2
| | | | | | Co-authored-by: Rangi <remy.oukaour+rangi42@gmail.com>
| * wOAMBuffer -> wShadowOAM (#370)Colton G. Rushton2022-07-091-1/+1
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* | wOAMBuffer -> wShadowOAM (#95)Colton G. Rushton2022-07-091-1/+1
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* | Merge branch 'master' of https://github.com/pret/pokereddannye2020-11-141-0/+0
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| * Fix file modesdannye2020-11-141-0/+0
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| * Port dbsprite macro for OAM y,x,tile,attr data from pokecrystalRangi2020-07-171-2/+2
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| * Use 'tile' and 'tiles' macrosRangi2020-07-071-12/+12
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| * callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfarRangi2020-07-061-1/+1
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| * Specify the ldh instruction, don't turn ld into ldhRangi2020-07-061-4/+4
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| * Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellowRangi2020-07-051-2/+2
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| * Logical spacing in data/sgb/sgb_palettes.asmRangi2020-07-051-1/+1
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| * Port pokecrystal's formatting of text commands and special charactersRangi2020-07-041-4/+4
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| * Add subdirectories to data/ similar to pokecrystalRangi2020-07-031-1/+1
| | | | | | | | Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/.
| * Move more tables from engine/ to data/Rangi2020-06-231-13/+1
| | | | | | | | This also splits the end of engine/battle/core.asm into engine/battle/effects.asm.
| * sync engine code with pokeyellowYamaArashi2016-06-121-1/+1
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| * remove address commentsYamaArashi2016-06-111-11/+11
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| * No more W_dannye2015-08-301-6/+6
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* | Define OAM_HIGH_PALS for %100 in OAM attributesRangi2020-11-061-2/+2
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* | Sync with pokereddannye2020-11-041-39/+27
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* | Rename spritestatedata structs.luckytyphlosion2018-11-181-1/+1
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* | remove address commentsYamaArashi2016-06-111-11/+11
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* | Split out pikachu engine functions; sprite state data macrospikalaxalt2016-06-061-1/+1
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* | Start working on engine/battle/animations.asmluckytyphlosion2016-03-171-1/+1
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* | overworld item & movement code, cable club code, remove more instances of ↵luckytyphlosion2015-10-291-5/+5
| | | | | | | | | | | | W_, add PIKAHAPPY_TRADE Also make replace.sh take args
* | Complete documentation of bank3luckytyphlosion2015-10-181-1/+1
| | | | | | | | | | Also: split out bcd predefs from yellow/main.asm, start removing traces of W_
* | More bank3 documentationluckytyphlosion2015-10-171-15/+16
|/ | | | Also misc. documentation in bank3c and bank3f
* Use more lbdannye2015-08-051-3/+3
| | | | and other clean up
* named animation functions/variablesYamaArashi2015-07-241-60/+65
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* Name sound effectsdannye2015-07-191-1/+1
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* named wram variablesYamaArashi2015-07-141-2/+2
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* hall of fame / creditsYamaArashi2015-07-141-2/+2
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* player animations, emotion bubbles, etc.YamaArashi2015-07-141-2/+2
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* Start using text predef macrosdannye2015-07-041-8/+8
| | | | also sprite direction constants
* Rename/organize part 1 of 4U-Daniel-PC\Daniel2015-07-031-19/+19
| | | | | rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
* Rename hVBlank* constants to h*.yenatch2014-09-231-3/+3
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* Commented/labelled misc functionsYamaArashi2014-09-141-2/+2
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* Commented more sprite and map codeYamaArashi2014-09-131-5/+5
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* Labelled and commented mostly sprite-related thingsYamaArashi2014-09-091-19/+19
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* Labelled many functions/variablesYamaArashi2014-08-081-3/+3
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* Use monster struct macros in wram. Rename related labels for consistency.yenatch2014-06-141-1/+1
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