| Commit message (Collapse) | Author | Age | |
|---|---|---|---|
| * | Port dbsprite macro for OAM y,x,tile,attr data from pokecrystal | Rangi | 2020-07-17 |
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| * | Use 'tile' and 'tiles' macros | Rangi | 2020-07-07 |
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| * | callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfar | Rangi | 2020-07-06 |
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| * | Specify the ldh instruction, don't turn ld into ldh | Rangi | 2020-07-06 |
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| * | Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellow | Rangi | 2020-07-05 |
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| * | Logical spacing in data/sgb/sgb_palettes.asm | Rangi | 2020-07-05 |
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| * | Port pokecrystal's formatting of text commands and special characters | Rangi | 2020-07-04 |
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| * | Add subdirectories to data/ similar to pokecrystal | Rangi | 2020-07-03 |
| | | | | | Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/. | ||
| * | Move more tables from engine/ to data/ | Rangi | 2020-06-23 |
| | | | | | This also splits the end of engine/battle/core.asm into engine/battle/effects.asm. | ||
| * | sync engine code with pokeyellow | YamaArashi | 2016-06-12 |
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| * | remove address comments | YamaArashi | 2016-06-11 |
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| * | No more W_ | dannye | 2015-08-30 |
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| * | Use more lb | dannye | 2015-08-05 |
| | | | | | and other clean up | ||
| * | named animation functions/variables | YamaArashi | 2015-07-24 |
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| * | Name sound effects | dannye | 2015-07-19 |
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| * | named wram variables | YamaArashi | 2015-07-14 |
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| * | hall of fame / credits | YamaArashi | 2015-07-14 |
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| * | player animations, emotion bubbles, etc. | YamaArashi | 2015-07-14 |
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| * | Start using text predef macros | dannye | 2015-07-04 |
| | | | | | also sprite direction constants | ||
| * | Rename/organize part 1 of 4 | U-Daniel-PC\Daniel | 2015-07-03 |
| | | | | | | rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github | ||
| * | Rename hVBlank* constants to h*. | yenatch | 2014-09-23 |
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| * | Commented/labelled misc functions | YamaArashi | 2014-09-14 |
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| * | Commented more sprite and map code | YamaArashi | 2014-09-13 |
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| * | Labelled and commented mostly sprite-related things | YamaArashi | 2014-09-09 |
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| * | Labelled many functions/variables | YamaArashi | 2014-08-08 |
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| * | Use monster struct macros in wram. Rename related labels for consistency. | yenatch | 2014-06-14 |
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| * | Use VRAM constants where applicable. | yenatch | 2014-05-29 |
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| * | Remove most static wram addresses. Use labels instead. | yenatch | 2014-05-26 |
| | | | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue. | ||
| * | Comment some more bank 0 functions. | yenatch | 2014-05-23 |
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| * | Pull a lot of engine out of main.asm | U-Fish-PC\Daniel | 2014-05-22 |
