| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Fix file modes | dannye | 2020-11-14 | 1 | -0/+0 |
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| * | Sync coordinate macros with pokecrystal | Rangi | 2020-07-07 | 1 | -1/+1 |
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| * | Add subdirectories to data/ similar to pokecrystal | Rangi | 2020-07-03 | 1 | -1/+1 |
| | | | | | Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/. | ||||
| * | Move more tables from engine/ to data/ | Rangi | 2020-06-23 | 1 | -48/+1 |
| | | | | | This also splits the end of engine/battle/core.asm into engine/battle/effects.asm. | ||||
| * | remove address comments | YamaArashi | 2016-06-11 | 1 | -13/+13 |
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| * | dbw door tiles | pikalaxalt | 2016-05-22 | 1 | -26/+13 |
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| * | No more W_ | dannye | 2015-08-30 | 1 | -1/+1 |
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| * | Rename/organize part 1 of 4 | U-Daniel-PC\Daniel | 2015-07-03 | 1 | -2/+2 |
| | | | | | | rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github | ||||
| * | Commented more sprite and map code | YamaArashi | 2014-09-13 | 1 | -2/+2 |
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| * | Labelled and commented mostly sprite-related things | YamaArashi | 2014-09-09 | 1 | -7/+8 |
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| * | Use *Coord instead of FuncCoord | U-Fish-PC\Daniel | 2014-06-25 | 1 | -2/+1 |
| | | | | | | | Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses | ||||
| * | Remove most static wram addresses. Use labels instead. | yenatch | 2014-05-26 | 1 | -2/+2 |
| | | | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue. | ||||
| * | Pull a lot of engine out of main.asm | U-Fish-PC\Daniel | 2014-05-22 | 1 | -0/+88 |
