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* Fix file modesdannye2020-11-141-0/+0
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* Sync coordinate macros with pokecrystalRangi2020-07-071-1/+1
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* Add subdirectories to data/ similar to pokecrystalRangi2020-07-031-1/+1
| | | | Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/.
* Move more tables from engine/ to data/Rangi2020-06-231-48/+1
| | | | This also splits the end of engine/battle/core.asm into engine/battle/effects.asm.
* remove address commentsYamaArashi2016-06-111-13/+13
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* dbw door tilespikalaxalt2016-05-221-26/+13
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* No more W_dannye2015-08-301-1/+1
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* Rename/organize part 1 of 4U-Daniel-PC\Daniel2015-07-031-2/+2
| | | | | rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
* Commented more sprite and map codeYamaArashi2014-09-131-2/+2
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* Labelled and commented mostly sprite-related thingsYamaArashi2014-09-091-7/+8
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* Use *Coord instead of FuncCoordU-Fish-PC\Daniel2014-06-251-2/+1
| | | | | | Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses
* Remove most static wram addresses. Use labels instead.yenatch2014-05-261-2/+2
| | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue.
* Pull a lot of engine out of main.asmU-Fish-PC\Daniel2014-05-221-0/+88