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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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overworld
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elevator.asm
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Author
Files
Lines
2022-08-11
Use the same music headers as pokecrystal (#382)
Rangi
1
-1
/
+1
2020-11-14
Fix file modes
dannye
1
-0
/
+0
2020-11-04
Sync with pokered
dannye
1
-5
/
+5
2020-07-07
Use HIGH() and LOW()
Rangi
1
-1
/
+1
2020-07-06
Specify the ldh instruction, don't turn ld into ldh
Rangi
1
-3
/
+3
2020-07-03
Organize macros/ like pokecrystal
Rangi
1
-2
/
+2
2020-06-27
Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)
Rangi
1
-1
/
+1
2020-05-20
Sync with pokered
dannye
1
-1
/
+1
2019-07-27
Update audio macro names
dannye
1
-1
/
+1
2016-07-27
Redo audio header macro
dannye
1
-1
/
+1
2016-06-12
sync engine code with pokeyellow
YamaArashi
1
-2
/
+2
2016-06-11
remove address comments
YamaArashi
1
-2
/
+2
2016-06-11
remove address comments
YamaArashi
1
-2
/
+2
2016-05-30
League PC code, address comments for hidden_items.asm
luckytyphlosion
1
-8
/
+6
2015-08-08
commented audio code
YamaArashi
1
-1
/
+1
2015-07-22
Rename sound effect files
dannye
1
-2
/
+2
2015-07-19
Name sound effects
dannye
1
-2
/
+2
2015-07-18
small changes
YamaArashi
1
-10
/
+12
2015-07-03
Rename/organize part 1 of 4
U-Daniel-PC\Daniel
1
-2
/
+2
2015-02-07
serial/trade/misc
YamaArashi
1
-3
/
+3
2014-09-14
Commented/labelled misc functions
YamaArashi
1
-1
/
+1
2014-09-09
Labelled and commented mostly sprite-related things
YamaArashi
1
-1
/
+1
2014-05-26
Remove most static wram addresses. Use labels instead.
yenatch
1
-2
/
+2
2014-05-22
Pull a lot of engine out of main.asm
U-Fish-PC\Daniel
1
-0
/
+69