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* Merge branch 'master' of https://github.com/pret/pokereddannye2022-09-121-1/+1
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| * Use the same music headers as pokecrystal (#382)Rangi2022-08-111-1/+1
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* | Merge branch 'master' of https://github.com/pret/pokereddannye2020-11-141-0/+0
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| * Fix file modesdannye2020-11-141-0/+0
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| * Use HIGH() and LOW()Rangi2020-07-071-1/+1
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| * Specify the ldh instruction, don't turn ld into ldhRangi2020-07-061-3/+3
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| * Organize macros/ like pokecrystalRangi2020-07-031-2/+2
| | | | | | | | While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code.
| * Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)Rangi2020-06-271-1/+1
| | | | | | Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels.
| * Update audio macro namesdannye2019-07-271-1/+1
| | | | | | | | | | | | change audio channel numbers from 0-7 back to 1-8 change all note macros back to single note macro todo: fix comments with old macro names, update noise macros/instrument names
| * Redo audio header macrodannye2016-07-271-1/+1
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| * sync engine code with pokeyellowYamaArashi2016-06-121-2/+2
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| * remove address commentsYamaArashi2016-06-111-2/+2
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* | Sync with pokereddannye2020-11-041-5/+5
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* | Sync with pokereddannye2020-05-201-1/+1
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* | remove address commentsYamaArashi2016-06-111-2/+2
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* | League PC code, address comments for hidden_items.asmluckytyphlosion2016-05-301-8/+6
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* commented audio codeYamaArashi2015-08-081-1/+1
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* Rename sound effect filesdannye2015-07-221-2/+2
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* Merge branch 'master' of https://github.com/YamaArashi/pokereddannye2015-07-191-10/+12
|\ | | | | | | | | | | Conflicts: engine/evos_moves.asm engine/overworld/healing_machine.asm
| * small changesYamaArashi2015-07-181-10/+12
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* | Name sound effectsdannye2015-07-191-2/+2
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* Rename/organize part 1 of 4U-Daniel-PC\Daniel2015-07-031-2/+2
| | | | | rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
* serial/trade/miscYamaArashi2015-02-071-3/+3
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* Commented/labelled misc functionsYamaArashi2014-09-141-1/+1
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* Labelled and commented mostly sprite-related thingsYamaArashi2014-09-091-1/+1
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* Remove most static wram addresses. Use labels instead.yenatch2014-05-261-2/+2
| | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue.
* Pull a lot of engine out of main.asmU-Fish-PC\Daniel2014-05-221-0/+69