| Commit message (Collapse) | Author | Age | Files | Lines | |
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| * | Merge branch 'master' of https://github.com/pret/pokered | dannye | 2022-09-12 | 1 | -1/+1 |
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| | * | Use the same music headers as pokecrystal (#382) | Rangi | 2022-08-11 | 1 | -1/+1 |
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| * | | Merge branch 'master' of https://github.com/pret/pokered | dannye | 2020-11-14 | 1 | -0/+0 |
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| | * | Fix file modes | dannye | 2020-11-14 | 1 | -0/+0 |
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| | * | Use HIGH() and LOW() | Rangi | 2020-07-07 | 1 | -1/+1 |
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| | * | Specify the ldh instruction, don't turn ld into ldh | Rangi | 2020-07-06 | 1 | -3/+3 |
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| | * | Organize macros/ like pokecrystal | Rangi | 2020-07-03 | 1 | -2/+2 |
| | | | | | | | | | While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code. | ||||
| | * | Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251) | Rangi | 2020-06-27 | 1 | -1/+1 |
| | | | | | | | Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels. | ||||
| | * | Update audio macro names | dannye | 2019-07-27 | 1 | -1/+1 |
| | | | | | | | | | | | | | change audio channel numbers from 0-7 back to 1-8 change all note macros back to single note macro todo: fix comments with old macro names, update noise macros/instrument names | ||||
| | * | Redo audio header macro | dannye | 2016-07-27 | 1 | -1/+1 |
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| | * | sync engine code with pokeyellow | YamaArashi | 2016-06-12 | 1 | -2/+2 |
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| | * | remove address comments | YamaArashi | 2016-06-11 | 1 | -2/+2 |
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| * | | Sync with pokered | dannye | 2020-11-04 | 1 | -5/+5 |
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| * | | Sync with pokered | dannye | 2020-05-20 | 1 | -1/+1 |
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| * | | remove address comments | YamaArashi | 2016-06-11 | 1 | -2/+2 |
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| * | | League PC code, address comments for hidden_items.asm | luckytyphlosion | 2016-05-30 | 1 | -8/+6 |
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| * | commented audio code | YamaArashi | 2015-08-08 | 1 | -1/+1 |
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| * | Rename sound effect files | dannye | 2015-07-22 | 1 | -2/+2 |
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| * | Merge branch 'master' of https://github.com/YamaArashi/pokered | dannye | 2015-07-19 | 1 | -10/+12 |
| |\ | | | | | | | | | | | Conflicts: engine/evos_moves.asm engine/overworld/healing_machine.asm | ||||
| | * | small changes | YamaArashi | 2015-07-18 | 1 | -10/+12 |
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| * | | Name sound effects | dannye | 2015-07-19 | 1 | -2/+2 |
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| * | Rename/organize part 1 of 4 | U-Daniel-PC\Daniel | 2015-07-03 | 1 | -2/+2 |
| | | | | | | rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github | ||||
| * | serial/trade/misc | YamaArashi | 2015-02-07 | 1 | -3/+3 |
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| * | Commented/labelled misc functions | YamaArashi | 2014-09-14 | 1 | -1/+1 |
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| * | Labelled and commented mostly sprite-related things | YamaArashi | 2014-09-09 | 1 | -1/+1 |
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| * | Remove most static wram addresses. Use labels instead. | yenatch | 2014-05-26 | 1 | -2/+2 |
| | | | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue. | ||||
| * | Pull a lot of engine out of main.asm | U-Fish-PC\Daniel | 2014-05-22 | 1 | -0/+69 |
