| Commit message (Expand) | Author | Files | Lines |
| 2024-09-29 | `dbsprite` is the wrong macro for `WriteOAMBlock` data (#472) | Vortyne | 1 | -4/+7 |
| 2024-07-16 | Identify various flag labels and bit constants (#454) | Sylvie | 1 | -2/+2 |
| 2022-07-09 | wOAMBuffer -> wShadowOAM (#95) | Colton G. Rushton | 1 | -4/+4 |
| 2022-07-09 | wOAMBuffer -> wShadowOAM (#370) | Colton G. Rushton | 1 | -4/+4 |
| 2020-11-14 | Fix file modes | dannye | 1 | -0/+0 |
| 2020-11-04 | Sync with pokered | dannye | 1 | -6/+13 |
| 2020-07-20 | Add comments associating constants with data, and identify some more data | Rangi | 1 | -0/+1 |
| 2020-07-17 | Port dbsprite macro for OAM y,x,tile,attr data from pokecrystal | Rangi | 1 | -2/+2 |
| 2020-07-07 | Use 'tile' and 'tiles' macros | Rangi | 1 | -2/+2 |
| 2020-07-05 | Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellow | Rangi | 1 | -1/+1 |
| 2020-06-27 | Organize gfx/ | Rangi | 1 | -4/+6 |
| 2016-06-12 | sync engine code with pokeyellow | YamaArashi | 1 | -4/+4 |
| 2016-06-11 | sync engine code with pokered | YamaArashi | 1 | -2/+2 |
| 2016-06-11 | remove address comments | YamaArashi | 1 | -3/+3 |
| 2016-06-11 | remove address comments | YamaArashi | 1 | -4/+4 |
| 2015-12-23 | engine/trade.asm, trade2.asm, intro.asm, overworld/emotion_bubbles.asm | luckytyphlosion | 1 | -18/+18 |
| 2015-08-09 | Replace some hardcoded data sizes | dannye | 1 | -1/+1 |
| 2015-08-05 | Use more lb | dannye | 1 | -1/+1 |
| 2015-07-14 | player animations, emotion bubbles, etc. | YamaArashi | 1 | -9/+15 |
| 2015-07-03 | Rename/organize part 1 of 4 | U-Daniel-PC\Daniel | 1 | -3/+3 |
| 2014-09-13 | Commented more sprite and map code | YamaArashi | 1 | -3/+3 |
| 2014-06-16 | Rename predef functions so they aren't excessive in length. | yenatch | 1 | -1/+1 |
| 2014-05-30 | Remove redundant dimensions in image filenames. | yenatch | 1 | -1/+1 |
| 2014-05-29 | Use VRAM constants where applicable. | yenatch | 1 | -1/+1 |
| 2014-05-26 | Remove most static wram addresses. Use labels instead. | yenatch | 1 | -11/+11 |
| 2014-05-22 | Pull a lot of engine out of main.asm | U-Fish-PC\Daniel | 1 | -0/+68 |