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2024-09-29`dbsprite` is the wrong macro for `WriteOAMBlock` data (#472)Vortyne1-4/+7
2024-07-16Identify various flag labels and bit constants (#454)Sylvie1-2/+2
2022-07-09wOAMBuffer -> wShadowOAM (#95)Colton G. Rushton1-4/+4
2022-07-09wOAMBuffer -> wShadowOAM (#370)Colton G. Rushton1-4/+4
2020-11-14Fix file modesdannye1-0/+0
2020-11-04Sync with pokereddannye1-6/+13
2020-07-20Add comments associating constants with data, and identify some more dataRangi1-0/+1
2020-07-17Port dbsprite macro for OAM y,x,tile,attr data from pokecrystalRangi1-2/+2
2020-07-07Use 'tile' and 'tiles' macrosRangi1-2/+2
2020-07-05Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellowRangi1-1/+1
2020-06-27Organize gfx/Rangi1-4/+6
2016-06-12sync engine code with pokeyellowYamaArashi1-4/+4
2016-06-11sync engine code with pokeredYamaArashi1-2/+2
2016-06-11remove address commentsYamaArashi1-3/+3
2016-06-11remove address commentsYamaArashi1-4/+4
2015-12-23engine/trade.asm, trade2.asm, intro.asm, overworld/emotion_bubbles.asmluckytyphlosion1-18/+18
2015-08-09Replace some hardcoded data sizesdannye1-1/+1
2015-08-05Use more lbdannye1-1/+1
2015-07-14player animations, emotion bubbles, etc.YamaArashi1-9/+15
2015-07-03Rename/organize part 1 of 4U-Daniel-PC\Daniel1-3/+3
2014-09-13Commented more sprite and map codeYamaArashi1-3/+3
2014-06-16Rename predef functions so they aren't excessive in length.yenatch1-1/+1
2014-05-30Remove redundant dimensions in image filenames.yenatch1-1/+1
2014-05-29Use VRAM constants where applicable.yenatch1-1/+1
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-11/+11
2014-05-22Pull a lot of engine out of main.asmU-Fish-PC\Daniel1-0/+68