| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Fix file modes | dannye | 2020-11-14 | 1 | -0/+0 |
| | | |||||
| * | Add comments associating constants with data, and identify some more data | Rangi | 2020-07-20 | 1 | -0/+1 |
| | | |||||
| * | Port dbsprite macro for OAM y,x,tile,attr data from pokecrystal | Rangi | 2020-07-17 | 1 | -2/+2 |
| | | |||||
| * | Use 'tile' and 'tiles' macros | Rangi | 2020-07-07 | 1 | -2/+2 |
| | | |||||
| * | Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellow | Rangi | 2020-07-05 | 1 | -1/+1 |
| | | |||||
| * | Organize gfx/ | Rangi | 2020-06-27 | 1 | -4/+6 |
| | | |||||
| * | sync engine code with pokeyellow | YamaArashi | 2016-06-12 | 1 | -4/+4 |
| | | |||||
| * | remove address comments | YamaArashi | 2016-06-11 | 1 | -4/+4 |
| | | |||||
| * | Replace some hardcoded data sizes | dannye | 2015-08-09 | 1 | -1/+1 |
| | | |||||
| * | Use more lb | dannye | 2015-08-05 | 1 | -1/+1 |
| | | | | | and other clean up | ||||
| * | player animations, emotion bubbles, etc. | YamaArashi | 2015-07-14 | 1 | -9/+15 |
| | | |||||
| * | Rename/organize part 1 of 4 | U-Daniel-PC\Daniel | 2015-07-03 | 1 | -3/+3 |
| | | | | | | rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github | ||||
| * | Commented more sprite and map code | YamaArashi | 2014-09-13 | 1 | -3/+3 |
| | | |||||
| * | Rename predef functions so they aren't excessive in length. | yenatch | 2014-06-16 | 1 | -1/+1 |
| | | | | | | This is mostly because of an rgbasm bug that prevents macro arguments from exceeding 16 characters, but the names were bad anyway. | ||||
| * | Remove redundant dimensions in image filenames. | yenatch | 2014-05-30 | 1 | -1/+1 |
| | | |||||
| * | Use VRAM constants where applicable. | yenatch | 2014-05-29 | 1 | -1/+1 |
| | | |||||
| * | Remove most static wram addresses. Use labels instead. | yenatch | 2014-05-26 | 1 | -11/+11 |
| | | | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue. | ||||
| * | Pull a lot of engine out of main.asm | U-Fish-PC\Daniel | 2014-05-22 | 1 | -0/+68 |
