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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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path:
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engine
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overworld
/
emotion_bubbles.asm
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Commit message (
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Author
Age
Files
Lines
*
Fix file modes
dannye
2020-11-14
1
-0
/
+0
*
Add comments associating constants with data, and identify some more data
Rangi
2020-07-20
1
-0
/
+1
*
Port dbsprite macro for OAM y,x,tile,attr data from pokecrystal
Rangi
2020-07-17
1
-2
/
+2
*
Use 'tile' and 'tiles' macros
Rangi
2020-07-07
1
-2
/
+2
*
Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellow
Rangi
2020-07-05
1
-1
/
+1
*
Organize gfx/
Rangi
2020-06-27
1
-4
/
+6
*
sync engine code with pokeyellow
YamaArashi
2016-06-12
1
-4
/
+4
*
remove address comments
YamaArashi
2016-06-11
1
-4
/
+4
*
Replace some hardcoded data sizes
dannye
2015-08-09
1
-1
/
+1
*
Use more lb
dannye
2015-08-05
1
-1
/
+1
*
player animations, emotion bubbles, etc.
YamaArashi
2015-07-14
1
-9
/
+15
*
Rename/organize part 1 of 4
U-Daniel-PC\Daniel
2015-07-03
1
-3
/
+3
*
Commented more sprite and map code
YamaArashi
2014-09-13
1
-3
/
+3
*
Rename predef functions so they aren't excessive in length.
yenatch
2014-06-16
1
-1
/
+1
*
Remove redundant dimensions in image filenames.
yenatch
2014-05-30
1
-1
/
+1
*
Use VRAM constants where applicable.
yenatch
2014-05-29
1
-1
/
+1
*
Remove most static wram addresses. Use labels instead.
yenatch
2014-05-26
1
-11
/
+11
*
Pull a lot of engine out of main.asm
U-Fish-PC\Daniel
2014-05-22
1
-0
/
+68