| Commit message (Collapse) | Author | Files | Lines | ||
|---|---|---|---|---|---|
| 2025-06-30 | Replace hardware_constants.asm with hardware.inc (#511) | Rangi | 1 | -7/+7 | |
| 2022-07-09 | wOAMBuffer -> wShadowOAM (#95) | Colton G. Rushton | 1 | -1/+1 | |
| 2022-07-09 | wOAMBuffer -> wShadowOAM (#370) | Colton G. Rushton | 1 | -1/+1 | |
| 2021-04-17 | Use rgbds 0.5.0 features: | Rangi | 1 | -2/+2 | |
| - FOR loops - {interpolation} - REDEF EQUS - \# for all macro args | |||||
| 2020-11-14 | Fix file modes | dannye | 1 | -0/+0 | |
| 2020-11-06 | Define OAM_HIGH_PALS for %100 in OAM attributes | Rangi | 1 | -7/+7 | |
| 2020-11-06 | Sync more with pokeyellow | Rangi | 1 | -1/+1 | |
| 2020-11-04 | Start reorganizing pokeyellow | Rangi | 1 | -1/+1 | |
| 2020-11-04 | Sync with pokered | dannye | 1 | -24/+19 | |
| 2020-07-17 | Port dbsprite macro for OAM y,x,tile,attr data from pokecrystal | Rangi | 1 | -7/+9 | |
| 2020-07-07 | Use 'tile' and 'tiles' macros | Rangi | 1 | -2/+2 | |
| 2020-07-06 | Specify the ldh instruction, don't turn ld into ldh | Rangi | 1 | -5/+5 | |
| 2020-07-06 | Capitalize rgbds control structures (EQU/EQUS, IF/ELIF/ELSE/ENDC, REPT/ENDR, âľ | Rangi | 1 | -2/+2 | |
| MACRO/ENDM, etc) | |||||
| 2020-07-03 | Organize macros/ like pokecrystal | Rangi | 1 | -2/+2 | |
| While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code. | |||||
| 2020-06-27 | Organize gfx/ | Rangi | 1 | -1/+1 | |
| 2020-05-24 | use rept macro | akatsuki-py | 1 | -9/+2 | |
| 2018-04-01 | fix some constants | yenatch | 1 | -1/+1 | |
| 2016-06-12 | Remove more address comments | dannye | 1 | -4/+4 | |
| 2016-06-11 | sync engine code with pokered | YamaArashi | 1 | -12/+12 | |
| 2016-06-11 | remove address comments | YamaArashi | 1 | -5/+5 | |
| 2016-06-11 | remove address comments | YamaArashi | 1 | -5/+5 | |
| 2015-10-12 | Rename some palette labels. | luckytyphlosion | 1 | -3/+3 | |
| Also add replace.sh | |||||
| 2015-09-03 | Make pokeyellow build correctly. | luckytyphlosion | 1 | -1/+1 | |
| 2015-08-30 | Fixes. | luckytyphlosion | 1 | -2/+0 | |
| 2015-08-09 | Replace some hardcoded data sizes | dannye | 1 | -1/+1 | |
| 2015-08-09 | Fix bank1c errors and a few missed bank0 errors. | luckytyphlosion | 1 | -4/+4 | |
| 2015-08-08 | commented audio code | YamaArashi | 1 | -20/+20 | |
| 2015-08-05 | Use more lb | dannye | 1 | -1/+1 | |
| and other clean up | |||||
| 2015-08-03 | Attempt to make Yellow buildable, part 6. | luckytyphlosion | 1 | -4/+4 | |
| 2015-07-22 | Unify audio bank references | dannye | 1 | -1/+1 | |
| 2â1 8â2 1fâ3 | |||||
| 2015-07-19 | Name sound effects | dannye | 1 | -1/+1 | |
| 2015-07-18 | small changes | YamaArashi | 1 | -3/+4 | |
| 2015-07-12 | More bank1c documentation. | luckytyphlosion | 1 | -24/+26 | |
| 2015-07-03 | Rename/organize part 1 of 4 | U-Daniel-PC\Daniel | 1 | -8/+8 | |
| rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github | |||||
| 2015-06-12 | Hardcoded audio bank references | U-Daniel-PC\Daniel | 1 | -1/+1 | |
| 2015-02-07 | commented battle stuff | YamaArashi | 1 | -8/+9 | |
| 2014-09-13 | Commented more sprite and map code | YamaArashi | 1 | -1/+1 | |
| 2014-06-14 | Use monster struct macros in wram. Rename related labels for consistency. | yenatch | 1 | -1/+1 | |
| 2014-06-09 | Clean up music bank references | U-Fish-PC\Daniel | 1 | -1/+1 | |
| 2014-05-29 | Use VRAM constants where applicable. | yenatch | 1 | -1/+1 | |
| 2014-05-26 | Remove most static wram addresses. Use labels instead. | yenatch | 1 | -10/+10 | |
| For unknown addresses, use "w<address>". Label overleads are still an issue. | |||||
| 2014-05-22 | Pull a lot of engine out of main.asm | U-Fish-PC\Daniel | 1 | -0/+102 | |
