aboutsummaryrefslogtreecommitdiffstats
path: root/engine/overworld/healing_machine.asm (unfollow)
Commit message (Collapse)AuthorFilesLines
2025-06-30Replace hardware_constants.asm with hardware.inc (#511)Rangi1-7/+7
2022-07-09wOAMBuffer -> wShadowOAM (#95)Colton G. Rushton1-1/+1
2022-07-09wOAMBuffer -> wShadowOAM (#370)Colton G. Rushton1-1/+1
2021-04-17Use rgbds 0.5.0 features:Rangi1-2/+2
- FOR loops - {interpolation} - REDEF EQUS - \# for all macro args
2020-11-14Fix file modesdannye1-0/+0
2020-11-06Define OAM_HIGH_PALS for %100 in OAM attributesRangi1-7/+7
2020-11-06Sync more with pokeyellowRangi1-1/+1
2020-11-04Start reorganizing pokeyellowRangi1-1/+1
2020-11-04Sync with pokereddannye1-24/+19
2020-07-17Port dbsprite macro for OAM y,x,tile,attr data from pokecrystalRangi1-7/+9
2020-07-07Use 'tile' and 'tiles' macrosRangi1-2/+2
2020-07-06Specify the ldh instruction, don't turn ld into ldhRangi1-5/+5
2020-07-06Capitalize rgbds control structures (EQU/EQUS, IF/ELIF/ELSE/ENDC, REPT/ENDR, ↵Rangi1-2/+2
MACRO/ENDM, etc)
2020-07-03Organize macros/ like pokecrystalRangi1-2/+2
While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code.
2020-06-27Organize gfx/Rangi1-1/+1
2020-05-24use rept macroakatsuki-py1-9/+2
2018-04-01fix some constantsyenatch1-1/+1
2016-06-12Remove more address commentsdannye1-4/+4
2016-06-11sync engine code with pokeredYamaArashi1-12/+12
2016-06-11remove address commentsYamaArashi1-5/+5
2016-06-11remove address commentsYamaArashi1-5/+5
2015-10-12Rename some palette labels.luckytyphlosion1-3/+3
Also add replace.sh
2015-09-03Make pokeyellow build correctly.luckytyphlosion1-1/+1
2015-08-30Fixes.luckytyphlosion1-2/+0
2015-08-09Replace some hardcoded data sizesdannye1-1/+1
2015-08-09Fix bank1c errors and a few missed bank0 errors.luckytyphlosion1-4/+4
2015-08-08commented audio codeYamaArashi1-20/+20
2015-08-05Use more lbdannye1-1/+1
and other clean up
2015-08-03Attempt to make Yellow buildable, part 6.luckytyphlosion1-4/+4
2015-07-22Unify audio bank referencesdannye1-1/+1
2→1 8→2 1f→3
2015-07-19Name sound effectsdannye1-1/+1
2015-07-18small changesYamaArashi1-3/+4
2015-07-12More bank1c documentation.luckytyphlosion1-24/+26
2015-07-03Rename/organize part 1 of 4U-Daniel-PC\Daniel1-8/+8
rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
2015-06-12Hardcoded audio bank referencesU-Daniel-PC\Daniel1-1/+1
2015-02-07commented battle stuffYamaArashi1-8/+9
2014-09-13Commented more sprite and map codeYamaArashi1-1/+1
2014-06-14Use monster struct macros in wram. Rename related labels for consistency.yenatch1-1/+1
2014-06-09Clean up music bank referencesU-Fish-PC\Daniel1-1/+1
2014-05-29Use VRAM constants where applicable.yenatch1-1/+1
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-10/+10
For unknown addresses, use "w<address>". Label overleads are still an issue.
2014-05-22Pull a lot of engine out of main.asmU-Fish-PC\Daniel1-0/+102