| Commit message (Collapse) | Author | Age | |
|---|---|---|---|
| * | Port dbsprite macro for OAM y,x,tile,attr data from pokecrystal | Rangi | 2020-07-17 |
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| * | Use 'tile' and 'tiles' macros | Rangi | 2020-07-07 |
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| * | Specify the ldh instruction, don't turn ld into ldh | Rangi | 2020-07-06 |
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| * | Capitalize rgbds control structures (EQU/EQUS, IF/ELIF/ELSE/ENDC, REPT/ENDR, âľ | Rangi | 2020-07-06 |
| | | | | | MACRO/ENDM, etc) | ||
| * | Organize macros/ like pokecrystal | Rangi | 2020-07-03 |
| | | | | | While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code. | ||
| * | Organize gfx/ | Rangi | 2020-06-27 |
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| * | use rept macro | akatsuki-py | 2020-05-24 |
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| * | remove address comments | YamaArashi | 2016-06-11 |
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| * | Merge branch 'master' of https://github.com/YamaArashi/pokered | dannye | 2015-08-10 |
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| | * | commented audio code | YamaArashi | 2015-08-08 |
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| * | | Replace some hardcoded data sizes | dannye | 2015-08-09 |
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| * | Use more lb | dannye | 2015-08-05 |
| | | | | | and other clean up | ||
| * | Unify audio bank references | dannye | 2015-07-22 |
| | | | | | | | 2â1 8â2 1fâ3 | ||
| * | Merge branch 'master' of https://github.com/YamaArashi/pokered | dannye | 2015-07-19 |
| |\ | | | | | | | | | | | Conflicts: engine/evos_moves.asm engine/overworld/healing_machine.asm | ||
| | * | small changes | YamaArashi | 2015-07-18 |
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| * | | Name sound effects | dannye | 2015-07-19 |
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| * | Rename/organize part 1 of 4 | U-Daniel-PC\Daniel | 2015-07-03 |
| | | | | | | rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github | ||
| * | Hardcoded audio bank references | U-Daniel-PC\Daniel | 2015-06-12 |
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| * | commented battle stuff | YamaArashi | 2015-02-07 |
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| * | Commented more sprite and map code | YamaArashi | 2014-09-13 |
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| * | Use monster struct macros in wram. Rename related labels for consistency. | yenatch | 2014-06-14 |
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| * | Clean up music bank references | U-Fish-PC\Daniel | 2014-06-09 |
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| * | Use VRAM constants where applicable. | yenatch | 2014-05-29 |
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| * | Remove most static wram addresses. Use labels instead. | yenatch | 2014-05-26 |
| | | | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue. | ||
| * | Pull a lot of engine out of main.asm | U-Fish-PC\Daniel | 2014-05-22 |
