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2020-11-04Sync with pokereddannye1-172/+0
2020-07-02Add subdirectories to engine/ similar to pokecrystalRangi1-161/+0
2020-06-27Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)Rangi1-4/+4
2020-05-20Sync with pokereddannye1-2/+3
2016-07-18Clean up text commandsdannye1-2/+3
2016-06-12sync engine code with pokeyellowYamaArashi1-10/+10
2016-06-11remove address commentsYamaArashi1-7/+7
2016-06-11remove address commentsYamaArashi1-7/+7
2016-05-30League PC code, address comments for hidden_items.asmluckytyphlosion1-22/+22
2016-05-24Numerous changes (see below)pikalaxalt1-3/+14
2015-10-29overworld item & movement code, cable club code, remove more instances of W_,...luckytyphlosion1-1/+1
2015-08-30No more W_dannye1-1/+1
2015-08-12named more variablesYamaArashi1-1/+1
2015-07-23clean up wram aliasesYamaArashi1-2/+2
2015-07-19constants for flag actionsYamaArashi1-4/+4
2015-07-19replace uses of minus oneYamaArashi1-1/+1
2015-07-19Name sound effectsdannye1-1/+1
2015-07-18miscYamaArashi1-22/+22
2015-07-17money / coins hram constantsYamaArashi1-8/+8
2015-07-04Start using text predef macrosdannye1-4/+3
2015-07-03TX_ASMU-Daniel-PC\Daniel1-1/+1
2015-07-03Rename/organize part 1 of 4U-Daniel-PC\Daniel1-5/+4
2015-01-22Clean up white space, fix label typoU-Daniel-PC\Daniel1-1/+1
2014-09-13Commented more sprite and map codeYamaArashi1-2/+2
2014-06-16Use macros for predef calls/jumps instead of static ids.yenatch1-12/+6
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-19/+19
2014-05-25Label BCD math predefs.yenatch1-1/+1
2014-05-22Pull a lot of engine out of main.asmU-Fish-PC\Daniel1-0/+168