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* clean up wram aliasesYamaArashi2015-07-23
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* constants for flag actionsYamaArashi2015-07-19
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* replace uses of minus oneYamaArashi2015-07-19
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* Merge branch 'master' of https://github.com/YamaArashi/pokereddannye2015-07-19
|\ | | | | | | | | | | Conflicts: engine/evos_moves.asm engine/overworld/healing_machine.asm
| * miscYamaArashi2015-07-18
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* | Name sound effectsdannye2015-07-19
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* money / coins hram constantsYamaArashi2015-07-17
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* Start using text predef macrosdannye2015-07-04
| | | | also sprite direction constants
* TX_ASMU-Daniel-PC\Daniel2015-07-03
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* Rename/organize part 1 of 4U-Daniel-PC\Daniel2015-07-03
| | | | | rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
* Clean up white space, fix label typoU-Daniel-PC\Daniel2015-01-22
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* Commented more sprite and map codeYamaArashi2014-09-13
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* Use macros for predef calls/jumps instead of static ids.yenatch2014-06-16
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* Remove most static wram addresses. Use labels instead.yenatch2014-05-26
| | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue.
* Label BCD math predefs.yenatch2014-05-25
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* Pull a lot of engine out of main.asmU-Fish-PC\Daniel2014-05-22