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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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engine
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overworld
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hidden_objects.asm
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Author
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2024-07-16
Identify various flag labels and bit constants (#454)
Sylvie
1
-6
/
+6
2020-11-14
Fix file modes
dannye
1
-0
/
+0
2020-07-06
Specify the ldh instruction, don't turn ld into ldh
Rangi
1
-3
/
+3
2020-07-05
Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellow
Rangi
1
-1
/
+1
2020-07-05
Port two HRAM labels from pokeyellow
Rangi
1
-5
/
+5
2020-07-03
Replace raw hex values with HRAM constants
Rangi
1
-7
/
+7
2020-07-03
Add subdirectories to data/ similar to pokecrystal
Rangi
1
-1
/
+1
2020-06-27
Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)
Rangi
1
-2
/
+2
2016-06-11
remove address comments
YamaArashi
1
-3
/
+3
2015-08-30
No more W_
dannye
1
-7
/
+7
2015-07-18
misc
YamaArashi
1
-5
/
+5
2014-09-14
Commented/labelled misc functions
YamaArashi
1
-53
/
+57
2014-09-13
Commented more sprite and map code
YamaArashi
1
-2
/
+2
2014-05-26
Remove most static wram addresses. Use labels instead.
yenatch
1
-20
/
+20
2014-05-22
Pull a lot of engine out of main.asm
U-Fish-PC\Daniel
1
-0
/
+129