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2026-01-07Use macros to enforce "hidden object" constraints, and rename them to "hidden...Rangi1-133/+0
2024-07-16Identify various flag labels and bit constants (#454)Sylvie1-6/+6
2020-11-14Fix file modesdannye1-0/+0
2020-11-04Sync with pokereddannye1-10/+10
2020-07-06Specify the ldh instruction, don't turn ld into ldhRangi1-3/+3
2020-07-05Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellowRangi1-1/+1
2020-07-05Port two HRAM labels from pokeyellowRangi1-5/+5
2020-07-03Replace raw hex values with HRAM constantsRangi1-7/+7
2020-07-03Add subdirectories to data/ similar to pokecrystalRangi1-1/+1
2020-06-27Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)Rangi1-2/+2
2018-11-18Rename spritestatedata structs.luckytyphlosion1-1/+1
2016-06-11remove address commentsYamaArashi1-2/+2
2016-06-11remove address commentsYamaArashi1-3/+3
2016-06-06Split out pikachu engine functions; sprite state data macrospikalaxalt1-1/+1
2016-05-24Replace hidden object file include in bank 3cpikalaxalt1-3/+3
2016-05-24Update hidden object functions and include them in mainpikalaxalt1-15/+5
2016-05-22Bank11 and 14 misc functions.luckytyphlosion1-16/+0
2015-10-29overworld item & movement code, cable club code, remove more instances of W_,...luckytyphlosion1-7/+7
2015-08-30No more W_dannye1-7/+7
2015-07-18miscYamaArashi1-5/+5
2014-09-14Commented/labelled misc functionsYamaArashi1-53/+57
2014-09-13Commented more sprite and map codeYamaArashi1-2/+2
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-20/+20
2014-05-22Pull a lot of engine out of main.asmU-Fish-PC\Daniel1-0/+129