| Commit message (Expand) | Author | Age | |
|---|---|---|---|
| * | remove address comments | YamaArashi | 2016-06-11 |
| * | Split out pikachu engine functions; sprite state data macros | pikalaxalt | 2016-06-06 |
| * | Ledges | pikalaxalt | 2016-05-22 |
| * | Complete documentation of bank3 | luckytyphlosion | 2015-10-18 |
| * | Replace some hardcoded data sizes | dannye | 2015-08-09 |
| * | Use more lb | dannye | 2015-08-05 |
| * | Name sound effects | dannye | 2015-07-19 |
| * | Rename/organize part 1 of 4 | U-Daniel-PC\Daniel | 2015-07-03 |
| * | Commented more sprite and map code | YamaArashi | 2014-09-13 |
| * | Labelled and commented mostly sprite-related things | YamaArashi | 2014-09-09 |
| * | Use *Coord instead of FuncCoord | U-Fish-PC\Daniel | 2014-06-25 |
| * | Use macros for predef calls/jumps instead of static ids. | yenatch | 2014-06-16 |
| * | Remove generated "indirect jump" comments. | yenatch | 2014-06-16 |
| * | Use VRAM constants where applicable. | yenatch | 2014-05-29 |
| * | Remove most static wram addresses. Use labels instead. | yenatch | 2014-05-26 |
| * | Rename joypad registers. | yenatch | 2014-05-25 |
| * | Pull a lot of engine out of main.asm | U-Fish-PC\Daniel | 2014-05-22 |
