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2025-01-23Identify unnamed functions in map_sprites.asm (#126)Engezerstorung1-7/+7
Also fix a label name
2024-09-24Identify more bit flags (#465)Sylvie1-2/+2
* Identify more bit flags * Space
2024-09-23Identify more flag bits (#464)Sylvie1-3/+3
2022-09-24Use a SPRITE_SET_LENGTH constantRangi1-4/+4
2022-09-24Add constants and table macros for the map sprite sets (#392)Rangi1-34/+38
Fixes #391
2020-11-14Fix file modesdannye1-0/+0
2020-11-06Identify wSpriteStateData[12] offset usesRangi1-4/+4
2020-11-05Organize home and macro codeRangi1-1/+1
2020-11-04Sync with pokereddannye1-15/+17
2020-08-31Use constants to delineate map types, and factor out more dataRangi1-1/+1
2020-07-17Update sprite namesRangi1-1/+1
These are based on the trainers that use them, and synced with pokegold/pokecrysal when possible
2020-07-07Use 'tile' and 'tiles' macrosRangi1-4/+4
2020-07-07Remove c1x*/c2x* comments, use struct offset constantsRangi1-24/+28
2020-07-06Specify the ldh instruction, don't turn ld into ldhRangi1-7/+7
2020-07-05Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellowRangi1-10/+10
2020-07-04Port pokecrystal's formatting of text commands and special charactersRangi1-1/+1
2020-07-04Remove remaining raw $xxxx values, and replace "+ -1" with "- 1" (supported ↵Rangi1-2/+1
by rgbds 0.4.0)
2020-07-03Factor out data/sprites/Rangi1-0/+2
2020-07-03Add subdirectories to data/ similar to pokecrystalRangi1-1/+1
Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/.
2020-06-27Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)Rangi1-1/+1
Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels.
2020-05-20Sync with pokereddannye1-7/+7
2018-11-18Rename spritestatedata structs.luckytyphlosion1-7/+7
2017-12-30Add space between arguments in assembly instructions and remove redundant a ↵xCrystal1-208/+208
in instructions like add a, x
2017-06-24Fix typos in commentsdannye1-2/+2
2016-06-11sync engine code with pokeredYamaArashi1-1/+0
2016-06-11remove address commentsYamaArashi1-15/+15
2016-06-11remove address commentsYamaArashi1-5/+5
2016-06-06Split out pikachu engine functions; sprite state data macrospikalaxalt1-59/+65
2016-06-06Clean up white spacedannye1-16/+16
2015-11-21Comment map_sprites.asmluckytyphlosion1-59/+68
2015-11-21LoadPokedexTilePatterns and engine/overworld/map_sprites.asmluckytyphlosion1-340/+254
Also replace dummy sprites and fix replace.sh to only parse .asm files
2015-11-15engine/menu/start_menu.asmluckytyphlosion1-3/+3
Also remove dummy traces of FarCopyData2 and use callbs in home/vblank.asm
2015-10-29overworld item & movement code, cable club code, remove more instances of ↵luckytyphlosion1-10/+10
W_, add PIKAHAPPY_TRADE Also make replace.sh take args
2015-08-30No more W_dannye1-14/+14
2015-07-18fix variable namingYamaArashi1-8/+8
2015-06-05Fix EOL to LF to make push requests more doable.luckytyphlosion1-440/+440
2015-06-04EOL Windows->UNIXU-Daniel-PC\Daniel1-440/+440
2015-05-17Completed home/overworld.asm with other related functionsluckytyphlosion1-440/+440
2015-02-08Rename some labelsYamaArashi1-3/+3
2015-02-07Named wram symbolsYamaArashi1-3/+3
2014-05-29Use VRAM constants where applicable.yenatch1-3/+3
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-13/+13
For unknown addresses, use "w<address>". Label overleads are still an issue.
2014-05-22Pull a lot of engine out of main.asmU-Fish-PC\Daniel1-0/+440