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* Identify unnamed functions in map_sprites.asm (#126)Engezerstorung2025-01-231-7/+7
| | | Also fix a label name
* Merge branch 'master' of https://github.com/pret/pokeredRangi422024-12-251-1/+1
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* | Merge branch 'master' of https://github.com/pret/pokereddannye2024-09-251-3/+3
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| * Identify more bit flags (#465)Sylvie2024-09-241-2/+2
| | | | | | | | | | * Identify more bit flags * Space
| * Identify more flag bits (#464)Sylvie2024-09-231-3/+3
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* | Merge remote-tracking branch 'remotes/pokered/master'Rangi2022-10-021-33/+35
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| * Use a SPRITE_SET_LENGTH constantRangi2022-09-241-4/+4
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| * Add constants and table macros for the map sprite sets (#392)Rangi2022-09-241-34/+38
| | | | | | Fixes #391
* | Merge branch 'master' of https://github.com/pret/pokereddannye2020-11-141-0/+0
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| * Fix file modesdannye2020-11-141-0/+0
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| * Use constants to delineate map types, and factor out more dataRangi2020-08-311-1/+1
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| * Update sprite namesRangi2020-07-171-1/+1
| | | | | | | | These are based on the trainers that use them, and synced with pokegold/pokecrysal when possible
| * Use 'tile' and 'tiles' macrosRangi2020-07-071-4/+4
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| * Remove c1x*/c2x* comments, use struct offset constantsRangi2020-07-071-24/+28
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| * Specify the ldh instruction, don't turn ld into ldhRangi2020-07-061-7/+7
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| * Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellowRangi2020-07-051-10/+10
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| * Port pokecrystal's formatting of text commands and special charactersRangi2020-07-041-1/+1
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| * Remove remaining raw $xxxx values, and replace "+ -1" with "- 1" (supported ↵Rangi2020-07-041-2/+1
| | | | | | | | by rgbds 0.4.0)
| * Factor out data/sprites/Rangi2020-07-031-0/+2
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| * Add subdirectories to data/ similar to pokecrystalRangi2020-07-031-1/+1
| | | | | | | | Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/.
| * Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)Rangi2020-06-271-1/+1
| | | | | | Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels.
| * Add space between arguments in assembly instructions and remove redundant a ↵xCrystal2017-12-301-208/+208
| | | | | | | | in instructions like add a, x
| * Fix typos in commentsdannye2017-06-241-2/+2
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| * remove address commentsYamaArashi2016-06-111-5/+5
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| * No more W_dannye2015-08-301-14/+14
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* | Identify wSpriteStateData[12] offset usesRangi2020-11-061-4/+4
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* | Organize home and macro codeRangi2020-11-051-1/+1
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* | Sync with pokereddannye2020-11-041-15/+17
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* | Sync with pokereddannye2020-05-201-7/+7
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* | Rename spritestatedata structs.luckytyphlosion2018-11-181-7/+7
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* | sync engine code with pokeredYamaArashi2016-06-111-1/+0
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* | remove address commentsYamaArashi2016-06-111-15/+15
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* | Merge branch 'master' of github.com:pret/pokeyellowpikalaxalt2016-06-081-16/+15
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| * | Clean up white spacedannye2016-06-061-16/+16
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* | | Split out pikachu engine functions; sprite state data macrospikalaxalt2016-06-061-59/+65
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* | Comment map_sprites.asmluckytyphlosion2015-11-211-59/+68
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* | LoadPokedexTilePatterns and engine/overworld/map_sprites.asmluckytyphlosion2015-11-211-340/+254
| | | | | | | | Also replace dummy sprites and fix replace.sh to only parse .asm files
* | engine/menu/start_menu.asmluckytyphlosion2015-11-151-3/+3
| | | | | | | | | | Also remove dummy traces of FarCopyData2 and use callbs in home/vblank.asm
* | overworld item & movement code, cable club code, remove more instances of ↵luckytyphlosion2015-10-291-10/+10
| | | | | | | | | | | | W_, add PIKAHAPPY_TRADE Also make replace.sh take args
* | Merge branch 'master' of https://github.com/iimarckus/pokeredluckytyphlosion2015-08-301-8/+8
|\| | | | | | | Doesn't build.
| * fix variable namingYamaArashi2015-07-181-8/+8
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* | Fix EOL to LF to make push requests more doable.luckytyphlosion2015-06-051-440/+440
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* | Completed home/overworld.asm with other related functionsluckytyphlosion2015-05-171-440/+440
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* Rename some labelsYamaArashi2015-02-081-3/+3
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* Named wram symbolsYamaArashi2015-02-071-3/+3
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* Use VRAM constants where applicable.yenatch2014-05-291-3/+3
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* Remove most static wram addresses. Use labels instead.yenatch2014-05-261-13/+13
| | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue.
* Pull a lot of engine out of main.asmU-Fish-PC\Daniel2014-05-221-0/+440