| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Use macros to enforce "missable/hide/show object" constraints, and rename ↵ | Rangi | 2026-01-07 | 1 | -212/+0 |
| | | | | | them to "toggleable objects" (#557) | ||||
| * | Comment more unreferenced local labels (#550) | Narishma-gb | 2025-12-15 | 1 | -2/+2 |
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| * | Label and constant cleanup (#528) | Narishma-gb | 2025-09-03 | 1 | -3/+0 |
| | | | | | | * Label cleanup, add some constants instead of raw numbers * Rename load/save game functions to be more explicit | ||||
| * | Identify some `.asm_*` labels | Rangi | 2022-07-10 | 1 | -2/+2 |
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| * | Use constants to delineate map types, and factor out more data | Rangi | 2020-08-31 | 1 | -1/+1 |
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| * | Specify the ldh instruction, don't turn ld into ldh | Rangi | 2020-07-06 | 1 | -8/+8 |
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| * | Update map hide/show data labels | Rangi | 2020-07-05 | 1 | -7/+7 |
| | | | | | Fixes #235 | ||||
| * | Replace raw hex values with HRAM constants | Rangi | 2020-07-03 | 1 | -1/+1 |
| | | | | | To do: turn constants into labels and use ldh | ||||
| * | H_CONSTANTNAMES -> hConstantNames | Rangi | 2020-07-03 | 1 | -7/+7 |
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| * | Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251) | Rangi | 2020-06-27 | 1 | -1/+1 |
| | | | | Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels. | ||||
| * | split code out of main.asm | YamaArashi | 2016-12-31 | 1 | -0/+215 |
