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* Use macros to enforce "missable/hide/show object" constraints, and rename ↵Rangi2026-01-071-212/+0
| | | | them to "toggleable objects" (#557)
* Comment more unreferenced local labels (#550)Narishma-gb2025-12-151-2/+2
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* Label and constant cleanup (#528)Narishma-gb2025-09-031-3/+0
| | | | | * Label cleanup, add some constants instead of raw numbers * Rename load/save game functions to be more explicit
* Identify some `.asm_*` labelsRangi2022-07-101-2/+2
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* Use constants to delineate map types, and factor out more dataRangi2020-08-311-1/+1
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* Specify the ldh instruction, don't turn ld into ldhRangi2020-07-061-8/+8
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* Update map hide/show data labelsRangi2020-07-051-7/+7
| | | | Fixes #235
* Replace raw hex values with HRAM constantsRangi2020-07-031-1/+1
| | | | To do: turn constants into labels and use ldh
* H_CONSTANTNAMES -> hConstantNamesRangi2020-07-031-7/+7
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* Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)Rangi2020-06-271-1/+1
| | | Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels.
* split code out of main.asmYamaArashi2016-12-311-0/+215