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* Consolidate coord macrosdannye2015-07-181-1/+1
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* More direction constantsdannye2015-07-171-2/+2
| | | | facing directions, npc movement, joypad
* more movement stuffYamaArashi2015-07-151-12/+16
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* commented movement stuffYamaArashi2015-07-151-111/+123
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* Use more screen dimension constantsdannye2015-07-141-2/+2
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* Use more *Coorddannye2015-07-141-1/+1
| | | | | | also town map code relabelling YamaArashi just did town map relabelling but oh well I aleady made the changes and don't feel like redoing it
* Start using text predef macrosdannye2015-07-041-18/+18
| | | | also sprite direction constants
* Rename/organize part 1 of 4U-Daniel-PC\Daniel2015-07-031-10/+10
| | | | | rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
* Rename some labelsYamaArashi2015-02-081-2/+2
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* Named wram symbolsYamaArashi2015-02-071-2/+2
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* Labelled and commented mostly sprite-related thingsYamaArashi2014-09-091-6/+8
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* Add comments regarding menus and spritesYamaArashi2014-09-081-7/+10
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* Commented functionYamaArashi2014-07-281-4/+4
| | | | | - Named and commented Func_4c70. - Removed gfx/diagonal_lines.png, which is not actually graphics.
* Use *Coord instead of FuncCoordU-Fish-PC\Daniel2014-06-251-2/+1
| | | | | | Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses
* Use macros for predef calls/jumps instead of static ids.yenatch2014-06-161-2/+1
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* Remove generated "indirect jump" comments.yenatch2014-06-161-1/+1
| | | | The destination is obvious when using the predef macro.
* Remove most static wram addresses. Use labels instead.yenatch2014-05-261-41/+41
| | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue.
* Split out overworld object movement.yenatch2014-05-251-0/+858