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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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path:
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engine
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overworld
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player_animations.asm
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*
Complete documentation of bank3
luckytyphlosion
2015-10-18
1
-1
/
+1
*
Fixes.
luckytyphlosion
2015-08-30
1
-1
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+0
*
Merge branch 'master' of https://github.com/iimarckus/pokered
luckytyphlosion
2015-08-30
1
-62
/
+74
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\
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*
Use more lb
dannye
2015-08-05
1
-4
/
+4
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*
more naming variables
YamaArashi
2015-07-24
1
-2
/
+2
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*
Rename sound effect files
dannye
2015-07-22
1
-6
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+6
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*
Name sound effects
dannye
2015-07-19
1
-6
/
+6
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*
player animations, emotion bubbles, etc.
YamaArashi
2015-07-14
1
-50
/
+65
|
*
Rename/organize part 1 of 4
U-Daniel-PC\Daniel
2015-07-03
1
-11
/
+11
*
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Fix bank1c errors and a few missed bank0 errors.
luckytyphlosion
2015-08-09
1
-2
/
+2
*
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Attempt to make Yellow buildable, part 6.
luckytyphlosion
2015-08-03
1
-7
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+7
*
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Attempt to make Yellow buildable, part 2.
luckytyphlosion
2015-08-01
1
-3
/
+3
*
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More bank1c documentation.
luckytyphlosion
2015-07-12
1
-50
/
+61
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/
*
relabel and add comment
YamaArashi
2015-03-13
1
-1
/
+1
*
commented mon_party_sprites.asm
YamaArashi
2015-03-13
1
-1
/
+1
*
Fix some sfx ids
U-Daniel-PC\Daniel
2015-01-27
1
-1
/
+1
*
Commented more sprite and map code
YamaArashi
2014-09-13
1
-170
/
+176
*
Labelled and commented mostly sprite-related things
YamaArashi
2014-09-09
1
-1
/
+1
*
Use *Coord instead of FuncCoord
U-Fish-PC\Daniel
2014-06-25
1
-2
/
+1
*
Use macros for predef calls/jumps instead of static ids.
yenatch
2014-06-16
1
-2
/
+1
*
Rename predef functions so they aren't excessive in length.
yenatch
2014-06-16
1
-1
/
+1
*
Remove generated "indirect jump" comments.
yenatch
2014-06-16
1
-1
/
+1
*
Use VRAM constants where applicable.
yenatch
2014-05-29
1
-12
/
+12
*
Remove most static wram addresses. Use labels instead.
yenatch
2014-05-26
1
-79
/
+79
*
Rename joypad registers.
yenatch
2014-05-25
1
-4
/
+4
*
Pull a lot of engine out of main.asm
U-Fish-PC\Daniel
2014-05-22
1
-0
/
+520